"For Times Truly
Doth Not Assuage Sorrow"
by Nesbit Plainsinger
Horrible visions of death, necromancy, and disaster have
plagued Zoluren night upon night. These phantasms give way
to the realities of evictions, invasion, and theft. Why have
Zoluren and Therengia suffered so? Who is the craftsman who
has made Elanthia his canvas and destruction his art? 'Tis
none other than Lord Sorrow and his crew of cutthroats, mages,
and thieves. From an impervious keep in Sorrow's Reach, they
work endlessly to carry out the goal of their leader: forming
the empire once more. Yet, there are those who would seek
to stop Sorrow from attaining this aim. With so many involved
in the intrigue, it is a wonder that anyone can keep these
events straight that all know what both the present and past
history of Sorrow and the fight against him. For that reason,
I set my hand to write; to make sense of these men, their
motives and their goals and, in essence, to make sense of
these events to myself. Even I do not know all and I fear
that there exist large gaps in the story that I shall lay
down. Take these words for what they are and I hope that,
in some small way, they will help someone to understand.
Now, let us start from the very beginning, the first time
we heard of Sorrow or any of his intentions, during...
THE HEIST
As revelers and collectors alike celebrated the Baron's Midsummer
Festival in Therenborough, one tent in particular seemed to
stand out as a curiosity: Terald's Antiques, selling artifacts
discovered on archaeological digs from all about the Elanthia.
Not only did it attract the inquisitive eyes of many festivalgoers,
but also the shifty eyes of a pack of thieves. Stealing several
artifacts from the tent and making a dash for it, the group
was soon detected by Terald, who posted the following notice
in his tent soon after the heist:
"Receive an award upon the return of the stolen items
several ruffians took! The names of the ruffians are: Terak,
Sorjon, Darkensi and Munira. One ruffian's name I have yet
to discover. Stolen items are: an antique silver ring, an
Imperial bastard sword, some black onyx cufflinks, a black
leather armband, an elegant animite locket, a scuffed platinum
ring, a monstrous dragon helm, a large canvas mural, a small
oak dragon clasp, a lock of golden hair, a white gold pendant
and a steel Imperial longsword."
In order to determine their motives and the cause for such
a theft, it would behoove us to look at some of the burglars
in turn.
Some might recognize the name Terak as that of the Pirate
Captain of the Red Sash, a group perhaps most notorious for
their siege of Mer'Kresh. After the city fell, however, he
and his men seemingly disappeared. So how did he come to be
implicated in this theft? Who is to say. Several people spotted
him fleeing the festival with Darkensi after the theft was
made public. The masses tried to stop the pair, but they were
rather unsuccessful. Ruffian attacks spread all over the province
threatening the profits of the merchants and the greater security
of Therengia itself. When asked to intervene in the situation,
Paladin Guild Leader Darius, who was traveling through Therengia
on guild business, immediately joined a force making their
way toward El'Bain's, where it was believed that Terak was
hiding. After finally breaking through the lines, the party
arrived at the wayside stop and discovered him hiding within.
Darius issued a challenge to the pirate and was the eventual
victor, slaying Terak. While dead, Terak was quick to strike
a deal with Darius on the terms that for his guaranteed resurrection
and a twenty-five-platinum fee, he would reveal to the group
the location of the hidden artifacts. Feeling limited in other
opportunities, Darius agreed to the deal. Unfortunately, many
of those assembled did not.
An unknown man quickly made off with Terak's body refusing
to let the deal be honored. Although a largely unsuccessful
chase ensued, the corpse was finally recovered by Lady Atheina,
one of the special envoys to the Baron, who managed to drag
him through a Moon Gate which presumably leading to the dungeons
of the Baron's Keep, where Terak was eventually located. The
next word that we heard from the lady was that she had successfully
forced, by methods still mysterious, the pirate to reveal
that the group had hidden the relics in Langenfirth.
A party was quickly dispatched to search the city, and Karlich
eventually found the stolen items. While the artifacts were
quickly returned to Terald, calm had not yet returned to Therengia.
Several bands of S'lai Hunters and Screamers surrounded the
Therenborough under the leadership of Darkensi and Sorjon.
Some claim that this attack was merely a distraction, as handful
of witnesses report seeing Munira, one of the fellow thieves,
entering the cell of the pirate captain with a none too happy
look upon her face. Others go far as to say they actually
overheard her saying that Terak would pay for his failure
before the two escaped from the cell.
At this point, emerging as the group's apparent leader, Munira,
a hired thief, was pursued by many of those present at the
time. She was quickly cornered several times and slain for
what she had taken. Apparently realizing that the game was
up, she slinked back into the shadows for a period. One might
think that after bumbling such a notorious heist she would
remain in the shadows for some time until the controversy
had died down. Aside from the mysterious murders of two of
those that tried to stop her in her escape, it appears that
she has done that. It is known that a very wealthy man has
employed Munira, but we can only speculate that this man is
Sorrow.
After the items were returned and security increased surrounding
Terald's tent, a man named Sura began to make his voice heard
over the gwethdesuans. His comments lead some to believe that
perhaps he had been involved in the theft of Terald's artifacts.
When questioned about his knowledge of this Sura, Terald revealed
that he was, in fact, a powerful mage who had been kept alive
for hundreds of years through some enigmatic form of magic.
He was also commonly known as Lord Sorrow. Terald claims that
this moniker was given to him after he destroyed the town
of Mir'Kazeril where he was born. However, when addressed
by this name, Sura became enraged and threatened death if
the taunting did not cease. Soon after, he took his leave
and mysteriously disappeared. After this bungled theft, nothing
was heard from Sura or his thieves for some time. At least,
not until one fateful night near Stone Clan.
THE EVICTION
For the past several months, Hegemonic Blessedbe and several
others have sought to unite the Dwarven community by holding
weekly meetings near Stone Clan. Their efforts have met with
resounding success and perhaps a bit more as controversy does
seem to breed popularity. All this due to the appearance of
Lord Sorrow at one of these meetings. In order to disperse
those assembled, he dispatched S'lai Screamers to attack the
dwarves. Timel Haiyne, a young dwarf traveling through the
area at the time, reported receiving multiple visions of S'lai
and Dwarves embroiled in a fierce battle outside of the Stone
Clan gates. When asked of the outcome of this battle he hesitantly
informed us that the dwarves were not the victors. Timel was
not the only one to see visions and odd portents that evening.
Several of Zoluren's citizens also repeated seeing visions,
hallucinating, or in some cases even being contacted by the
Immortals themselves! Whether or not such reported visions
and conversations were true, is unverifiable as they seem
to be scattered at best.
Sorrow and his forces were defeated but attacks continued
on the clan home of the dwarves night after night with little
respite. The common theme seemed to be the appearance of the
S'lai over and over again as well as three key figures: Darkensi
SwiftClaws, the ArcaneMage Sadiaer, and Prayk Gantanlion.
Darkensi, one of the would-be burglars during the Terald
heist, has, thus far, completely fulfilled the precedent of
his title. If he can be described as anything, he is a "Predator."
Showing strong bonds of loyalty to both Munira and Prayk,
he has fought quite loyally for those that he trusts. Yet,
his tactics might not be considered praiseworthy. Sneaking
from the shadows, he has been known to attack people with
poisoned arrows.
Sadiaer has revealed himself as a mercenary under the command
of Lord Sorrow and seems to be the most aggressive of his
three counterparts. Paladin Lyalon duTalair who witnessed
one such event comments that, "The man is completely
crazy. He uses Fire Rain as if it were Fire Ball. He seems
completely unaware of the havoc that spell can cause. Well,
perhaps unaware is not the right word. He seems aware, just
completely uncaring." Sadiaer seems to hold a low opinion
of his two companions, but is strong warrior, nevertheless.
Prayk seems to be more of a diplomatic nature and willingly
talks freely among those that are quite opposed to Sorrow's
work. He has revealed that he is in Lord Sorrow's service
only after a deal struck between them and will soon meet his
release. Nevertheless, he is quite quick to act when he feels
that he is threatened or the situation demands and never fails
to explain that his loyalties lie with Sorrow until their
deal has met its completion.
As the battles continued night after night, the S'lai even
ventured into Promado Village, a neighborhood within Sorrow's
Reach. Those inhabiting the homes there were attacked and
eventually evicted from their property. When questioned as
to his feelings regarding the attacks on the village, one
local bard and once inhabitant of the village replied, "Suppose
I should be rather glad I moved."
An outcry went up amongst homeowners and warriors alike.
Prayk appeared along the Northern Trade Routes and attempted
to answer many of the questions that were fired at him as
a result of the actions of Lord Sorrow. The lands within the
Reach, he said, were the grounds of an old trade route under
the Empire of the Seven-Pointed Star. He demanded that everyone
remove themselves from the area due to the slaughter of the
S'lai that inhabit the area that had been going on for years.
Argument arose from those who had purchased property in the
village and an agreement was eventually reached between the
two parties to allow safe passage through the land for those
people only. Yet, as one inhabitant Kazkrim Kil'Ean states,
it is merely an "uneasy truce." Those who now attempt
to violate this agreement by straying from the Northern Trade
Route are met with fierce attacks by the S'lai warriors.
THE BOOK & THE RING
After Prayk's decree regarding Sorrow's Reach, the attack
soon shifted focus from Stone Clan and Sorrow's Reach toward
the Crossing. Invasion forces hit near the paladin's guild
and S'lai Assassins murdered the top twenty-five members of
the Barbarian's Guild as listed upon their guild register
which was stolen by a gnome named Callava. Notes were found
by several warriors on the bodies of the S'lai they had slain.
One such note read:
"Commander, I am losing patience. You either find the
book of the Zaulfung Stones, or you will suffer most dire
consequences. Lord Sorrow"
Soon after, Sorrow and his three henchmen arrived in the
Crossing while their minions created a distraction within
the town walls. Scouring the town for a book, presumably the
one mentioned in the letters, Sorrow was overheard roaming
the halls of the library at Asemath Academy. Hours later Darkensi
and Sadiaer were reported in the town's other libraries. From
later discussions with both Prayk and Darkensi, the search
was unfruitful that evening and the invasions were called
off for the time being.
With all of the controversy regarding Sorrow's interest in
the Zaulfung Stones, many began to turn to Romeode Ligreth,
an collector who purchased a ring from the auction tent at
the Baron's Midsummer Festival which is rumored to show visions
of the events surrounding the raising of the warding stones.
Sorrow and his men equally redoubled this interest. Romeode
was captured and several moon mages reported being able to
locate him magically in a plotting room with Sorrow, Sidhlot,
Sithsia, Velmix, Prayk, Darkensi, Munira, and Sadiaer. There
the ring was stolen from him after an intense torture session
and his corpse dumped at the foothills of Sorrow's Reach.
When later questioned about the incident, Darkensi replied
that "If the ring would of been given, all would of been
well." [sic]
Some have gone so far as to wonder if perhaps the original
intent of the raid on Terald's tent at the festival was to
recover this ring in the first place. Not finding it there,
since it had been stored in the Auction Tent, perhaps the
thieves made off with whatever else they could find at the
time. What secrets the ring may hold for Sorrow and his crew
remain an enigma.
On discovery of Romeode's body, a mob began to form within
the Crossing that, gathering strength in numbers as it marched
along, made its way to Sorrow's Reach were it fought Sorrow's
S'lai forces all the way into Promado Village where the battle
ended with little else obtained but a present victory.
Yet larger questions remained on the mind of the general
populace after word soon spread of the involvement of Sidhlot,
one of the men implicated in the torture of Romeode, in Lord
Sorrow's plottings. Many adventurers will remember this necromancer
from his impersonation of ambassador Caitraith in the reopening
of the trade routes to Ilithi. Lover of Morganae and the eventual
murderer of her daughter, Sidhlot is an infamous name amongst
many that defend the provinces. They were rightly concerned
to wonder what hand he played in these events. Even Prayk
has shown a large degree of distrust for Sidhlot. Fortunately
or unfortunately as you may view it, several interested parties
had the opportunity to raise these questions to both Sorrow
and Sidhlot themselves as they showed up at a private gathering
on the night of Romeode's abduction.
Throughout the evening the pair spoke almost jokingly about
the death and torture of the ring's former owner and revealed
Sorrow's true intentions. He spoke of bringing about a new
golden age in Elanthia with the reformation of the Empire
of the Seven-Pointed Star. When questioned about their partnership,
Sidhlot appeared fairly confident that the two men were working
towards complimentary goals. However, the encounter brought
up many more questions than seemed resolved. Some were left
to ponder if perhaps Sidhlot had somehow learned to manipulate
Sorrow and use his power to reach his own ends. Of course,
others believed Sorrow to be the one using Sidhlot and his
powers of necromancy to combat opposition against him.
With the ring now in the control of Sorrow and his men, the
search for the book became all the more important and it was
taken up again in earnest. Once again, the Dwarven meetings
where Sorrow's first made his presence known became the sight
of another revelation. The village elders of Stone Clan approached
the group of dwarves revealing to them that the book which
Sorrow sought lie deep within the bowels of the clan home.
The group was led through the convoluted tunnels of the mines
into a dimly lit room. A triangular ward appeared etched deeply
into the stone of the floor. At the center stood a steel pedestal
holding the aged leather book that had been so sought after.
At each edge of the triangle a mage stood, keeping the wavering
ward of protection over the book strong. Dozens of Dwarven
soldiers patrolled the small room to keep an eye on all passersby.
The question arises that if the book had resided in this tunnel
for all of this time why should the Clan's elders risk telling
anyone of its presence? Most likely their openness has something
to do with the fact that Prayk had mentioned to several people
that he knew not only where the book was located but that
Sorrow was making preparations for its recovery. Hegemonic
and the rest of the dwarves quickly formed a Stone Clan Militia
to protect the tunnel from the advances of Sorrow and his
army. Will this force be enough? Why does Sorrow so vehemently
pursue knowledge regarding the Zaulfung Stones? Most likely,
we will not discover these answers until it is too late.
THE STONES
In order to understand better Sorrow's desire to unlock the
secrets of the Zaulfung Stones, we must, in turn, examine
what is known of their history, ourselves. The Zaulfung, or
the "Devil Swamp" when translated literally from
High Gamgweth, lies east of Riverhaven. Approximately four
hundred years before the victory of Lanival the Redeemer,
several standing stones were erected by Captain Farn Emdarson
and his Company at the entrance to the swamp under the reign
of Empress Merthamone.
Research conducted under High Mage Wosykaun Ervintralao,
Professor of Interdisciplinary Arcana at the Gealeranendae
College of Magical History, has discovered a great deal of
interesting information about the stones and their origin.
As a point of departure, the professor examined some documents
uncovered during a renovation of Theren's Keep that appeared
to have been written by a handmaiden or a lady-in-waiting
for the Empress herself. They provide much information about
Captain Farn and his company and how they came under the hire
of the Empress.
Further information taken from the documents is sketchy,
but from the professor's studies we might gather that the
swamp was slowly expanding and would soon threaten the city
of Riverhaven. However, this was not an entirely natural process
as some demonic force was endangering those that would enter
the marshy terrain. Captain Farn and his men were able to
erect the stones, which contained the nebulous evil that inhabited
the swamp. However, its influence, it appears, has not been
completely subdued.
A physical study of the stones themselves show that they
are not entirely natural in and of themselves and deep magic
runs through them. In his book, _A Study of the Zaulfung Stones_,
Professor Ervintralao states "alchemical analyses at
the site...indicate an Ethereal presence within the substance
of the stone, of the type used to contain semicoherent spirit
plasma. Othersight reveals, within that structure of active
Aether, a strong flow of Air from the grey stone, into Electricty
between them, to Fire in the black stone. This raises many
more questions than it answers, and challenges our very understanding
of the elements." Research by the top clerics, moon mages,
and empaths throughout Elanthia has shown that the magic running
through the stones belongs not to their realms.
As the professor put it, this study raises almost more questions
than it answers. If the magic of the stones is not lunar,
life, or holy, does that mean that elemental magic holds the
evil within the swamp? Or is this a manipulation of some magic
realm that we cannot yet comprehend?
The documents show some evidence of some force aiding Farn
with unknown lore that was essential in raising the stones.
Some believe that this force was Sithsia. The author of these
documents accuses this same force of perhaps murdering Farn's
Company to cover up some sort of treachery that had been done
at her hands. If Sithsia did play an integral role in erecting
the standing stones, might that explain Lord Sorrow's sudden
interest in her and her presence at Sorrow's Keep?
Even more importantly, what is the nature of the evil that
inhabits the Zaulfung? The documents refer to the swamp as
the place where "the dragon fell." Historical scholars
have had a field day interpreting the meaning of this obscure
reference.
Lastly, what does Sorrow hope to gain by uncovering the mysteries
of the swamp? Does he seek to disrupt the magic enacted by
the stones and to release the evil that resides oppressed
within? What would such action portend for the rest of Elanthia?
Again, by the time we find out, I fear it will be too late.
THE RESISTANCE
Although there has been no lack of resistance to Lord Sorrow's
plans from the men and women of the provinces, a somewhat
more unorthodox sort of power was needed to combat the combined
forces of the likes of Darkensi, Prayk, Sadiaer, Munira, Sithsia,
Sidhlot, Velmix, and Sorrow. This power came in the form of
a Necromancer who first made a stir in Zoluren in his attempts
to chase from the cemetery directly outside of the Crossing
those who incessantly hold tournaments within its gates. Marstan,
and his undead companions, Lef and Vaxin, began their crusade
to stop the bloodshed and desecration of graves. Through summoning
undead creatures to attack those who do not heed their wishes,
the trio had placed a rather large stigma on these bloody
games.
How did this Necromancer, so seemingly unrelated to the intrigues
of Sorrow and his men, become involved in helping those that
in the past would have oppose him? Some believe that whatever
magic Sorrow uses to prolong the lives of himself, Prayk,
and others interferes with the beliefs held by the Necromancer.
Nevertheless, Marstan made it very clear that he was willing
to lend his support in the fight when he met with many citizens
of the Crossing to plan a raid on Sorrow's Reach. While plotting
with members of the Apostles, Marstan laid out a plan in which
those that were willing would cause a diversion within Sorrow's
Reach to draw both forces and attention away from Marstan,
who aided by Vaxin and Lef, would sneak into Sorrow's Keep
in order to enact lore against Lord Sorrow that could break
his spell of immortality and cause him to begin a rapid aging
process.
Given time to prepare an army, the attack occurred eight
days later. Everything worked according to plan. As lightning
bolts danced their way across the sky striking down warriors
in battle, Prayk, Sadiaer, and Darkensi, accompanied by and
army of S'lai warriors, held back the force. Meanwhile, Marstan
was able to sneak behind their lines and execute his lore
upon Lord Sorrow. He was soon dragged from the Reach, with
Sadiaer cursing his name over the gwethdesuan for the remainder
of the evening.
As the invasion force pulled out of Sorrow's Reach, Marstan
and Vaxin began to celebrate their victory as they made their
escape to the islands, taunting Prayk and Sadiaer all the
way. Seemingly in retaliation, a large group of S'lai attacked
the Crossing in hopes of finding Marstan to kill him for what
he had done.
Yet as all of this was going on something indeed had happened
to Lord Sura. Almost all of the general populace can recall
bearing witness to a mysterious vision that night. An apparition
of...
THE SORROW
As a result of Marstan's successful attack against Sorrow,
the images of the lord's life seemed to play out in front
of the eyes of all of Elanthia. The following account was
pieced together from the visions that many saw that day:
Sura's ambitions towards power manifested themselves at a
very young age. Even while in the company of his father, a
war leader of some sort, he expressed a desire to become an
emperor some day. Yet, during some point in his early years,
his father was killed in the sacking and looting of some city.
(Presumably Mir'Kazeril?) Sura immediately took command of
his father's troops and took control of the city. What happened
immediately after is vague, but we do know that the inhabitants
of this city suffered a long period of starvation, lawlessness,
and plague. However, the tide of this once dying city was
slowly turned and successful reconstruction of the majestic
city was embarked upon apparently with Sura at its helm. He
became a celebrated figure to the citizens of the town who
attributed much of its newfound prosperity to their new leader.
Seven years later, Sura announced that he would be leaving
the city for a period in order to begin studies as a moon
mage with those known as the Crystal Hand, but promising to
eventually return. He adeptly learned the arts of lunar magic
and was soon offered a seat on the Moon Mage Council. However,
before he could accept, some odd form of attack seized him.
Coughing up blood he mysteriously fell to the ground.
The next we saw of Sura, he stood once more, before the Moon
Mage Council proclaiming that he had discovered the secrets
to everlasting life. Shocked at his discoveries, which bordered
on sorcery, a practice that had been outlawed for several
years under the Empire, his fellow councilmen attempted to
dissuade him from following through with his research into
such areas. Yet, when he presumably refused, they council
plotted against him. A dilemma arose from the fact that whether
or not Sura's studies were sorcery or not, it was feared that
the general populace would believe them to be. Fearing a witch-hunt,
which might lead to the crippling of the guild, the councilmen
decided to denounce Sura to the Empire as a rogue sorcerer.
Imperial troops converged upon Mir'Kazeril in order to arrest
Sura for his crimes so that he might be tried. Refusing to
submit, he unleashed an earthquake of massive proportions
upon the city in order to make his escape. The city was destroyed
in the process. The ground was torn asunder, great roads were
veined with gaping crevices, and masses of innocent citizens
tumbled wildly into the jagged flaws. As the ground below
it gave out, the city slowly slid into one of these large
furrows becoming buried at last at the hands of perhaps its
greatest hero. Those that survived the quake bestowed upon
Sura the nickname of "Lord Sorrow" for his betrayal
of his citizens.
Time passed, the empire fell, and the Resistance Wars ran
their course. Soon, however, with the rise of another empire,
that of the Dragon Priests, Lord Sorrow emerged once more
into the public eye. This time, at the request of Priestess
Dzree, he joined the efforts of the Dragon Priests to conquer
Riverhaven. With his magic, the city was smashed and fell
to the hands of Dzree and her ever-expanding sphere of influence.
In exchange for his help, it appears that the Dragon Priests
commissioned a large black keep for the lord. Also, Dzree
arranged for a force of Elpalzi to be given into Sorrow's
command. However, after the sacking of Riverhaven, the two
parted company with Sorrow no longer willing to support the
ideology of the Dragon Priests.
Once again, time passed and Dzree's empire collapsed upon
her death in the year -1, just as Sithsia had predicted a
year prior. Almost immediately afterward, Elpalzi and S'lai
attempted to invade the Stone Clan. While this attack was
occurring, Sorrow himself was embroiled in his own battle
against twelve elder Moon Mages, presumably the Moon Mage
High Council. Yet, the skirmish was eventually lost and the
Stone Clan defended. With the retreat of the Elpalzi and S'lai
forces, Sorrow ordered the sealing of the tunnel and the demolition
of the road leading towards the keep. Thus, peace was secured
for the moment.
THE FUTURE?
As these visions of Sorrow's past ended and Marstan and Vaxin
secretly made their way to Aesry Surlaenis'a, Lord Sorrow
offered a 100 platinum reward for the necromancer's return.
S'lai and Elpalzi forces, under the direction of the Pirate
Terak, were immediately dispatched to the islands to capture
Marstan, Lef, and Vaxin and bring them back to the keep in
order to "fix" what they had done. Despite a hard
battle put up by the inhabitants of the island, the three
were easily captured and taken back to the Keep.
Who is to say what evils befell Marstan during his "stay"
at Sorrow's Keep, yet during the period when he was held as
captive, many reported seeing visions of his life, much as
they had seen those from his nemesis. Again, I have pieced
together what history on Marstan that I could from the visions
of that night:
Marstan's story begins with his marriage to Ilyeanna, a wife
with which he was very much in love. Sadly, though, their
marriage was not fated to last long as she soon became tragically
ill. In an attempt to save her, Marstan carried her body through
the snow to a monastery where the monks living there took
them in. Unfortunately, help came too late as Ilyeanna soon
met her death.
Grief like no other struck Marstan and he plunged himself
into the dark arts of necromancy in an effort to bring his
wife back to him. Finally discovering an incantation with
which he might succeed in this desire, he returned to her
grave to work the magic. As his spell took its course and
Ilyeanna's form began to coalesce above her grave, Marstan
found that he was unable to help his wife's spirit solidify.
The couple was only reunited for a few scant moments, as a
band of hunters entered the cemetery. Upon seeing the spirit,
they knocked Marstan aside, drew their blessed weapons and
attacked the spirit. Unable to withstand their blows, she
soon dissipated, leaving Marstan bereft and alone once again.
As frightening as these visions of Marstan's past might have
been, they were no match for what was happening to him inside
of Sorrow's Keep. From what could be discovered of the events
of the next few evenings, Sidhlot, using magic much more powerful
than those at Marstan's command, was able to recall Ilyeanna
from the Void and use her to blackmail Marstan into undoing
what had been done to cause Lord Sorrow's rapid decay. Moon
mages were able to perceive Marstan's presence within the
Keep lying prone while Sidhlot, Sorrow, and Sadiaer stood
watching, using Ilyeanna as a pawn. Droves upon droves of
warriors attacked Sorrow's Reach determined to reach the keep
and free Marstan, but their efforts were all in vain. First
Vaxin, then Ilyeanna, and finally Marstan all were slaughtered
and meteors flew across the sky as their souls departed forever
to walk the Starry Road. Sadly, even their deaths were in
vain as Sadiaer soon reported that Sorrow had been saved and
the aging process halted.
Now that perhaps our last hope in holding back the forces
of Sorrow and his men has met his final end what can we expect
to happen now? The inhabitants of the keep are already making
their command of the upper hand well-known by freeing the
S'lai guard who for so long has watched the Trader's Guild
in the Crossing and threatening to destroy the Moon Mage Guild
if the same is not done for the S'lai chained there as well.
Will Sorrow and his men recover the book and unlock the secrets
of the Zaulfung? Only through endeavoring to maintain the
cause for which Marstan died will we have any hope of turning
back the sorrow that seems so ominous on the horizon.
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