"What Every
Bard Should Know,
Or A Guide to Inns and Taverns: Crossing"
by Lady Anon
This month I am taking a close look at the inns and taverns
of Elanthia. My first stop, and closest, is the Crossing.
There is a wide array of Inns and Taverns within the walls
of this fine city, ranging from pure dives to divine dining
fit for a king. Bring your mugs and your money, and prepare
to be wined, dined, and intoxicated by the end of our tour!
My first stop is the Viper's Nest Inn run by Amfitro. It
is located near the West Gate. When one first comes to this
fine (and I use this term loosely) establishment, you can
immediately hear the gay laughter and merriment coming from
within. Okay, I really tried, but this place is perhaps the
worst dive I have ever seen. It is a wonderful place to go,
however, if you want to spend a lot of money. I tried to order
a drink and realized my purse was a lot lighter than I thought
it was. The place is rather crowded, and Amfitro is quite
a, um, friendly sort. This place is not set up for overnight
guests, but something tells me there is more here than meets
the eye.
The food at the Viper's Nest is interesting to say the least.
The place seems to be always out of Pickled Hairing. There
is a wonderful Brushwood Shrimp, though now that I come to
think of it, Brushwood is an inland town. One can always find
freshly ground coffee and mountain mineral water here, but
somehow I doubt either is true to its name. I think the Viper
Venom is the key to this place: guaranteed to send you to
the healers.
Overall this place is a bit too shady for my tastes, though
I am sure there are others who would love it. It seems to
cater to an interesting crowd. Mostly what I saw were Gor'tog
and Skra within, but there were representatives of each race
around. This lass will stick to other parts of town that the
town guard frequents more often.
Next I walked south to the Sand Spit Tavern, more toward
the waterfront. This tavern is quite interesting, having been
built from a section of a salvaged ship's hull. The whole
place seems to have the décor of a ship. Being as such, the
main stock of customers come from the various ships that grace
our seas. One must not overlook the few shadowed tables there
where one can hold private conversations without the whole
bar watching you.
The food here is mostly drinkable, ranging from Sand Spit
Rum, where the bar gets its name, to Helmsman's Ruin, rumored
to be able to drop the best sailors in one drink. The actual
edible food is not outrageous in price, and for an establishment
such as this, is not the worst food I have had. Might I suggest
their Quarter Roast Gull or even their Sea Slug Stew. Time
spent here is not wasted. One can catch up on the happenings
of the islands by talking to the sailors and perhaps even
find a free trip or two. Be careful, though; the sailors are
ferocious drinkers, and one can get a bit too caught up in
things if one is not careful.
After my time on the waterfront I headed toward the temple,
perhaps more stumbled, and found the Half-Pint Inn. This Inn
is quite marvelous. It has two stories. The top floor houses
several permanet residents and has private rooms one can use
for any purpose one could imagine. The bottom floor has several
rooms, as well, one being a gaming room where gamblers from
all over come to test their skills and their luck. The bar
seems to always be crowded, the main group being mostly Humans,
Dwarves, and Halflings. There is even a place for Bards to
show their stuff known as Bards' Corner. Both local and traveling
bards hold many shows here.
The food here at the Half-Pint is a bit on the expensive
side but well worth the cost. Expect to spend quite a few
kronars coming here, but everything is well worth it. If you
do visit, be sure to try the Candied Onion-Stuffed Piglet
and Cold Ewe Milk. Absolutely divine! For desert I found the
Sugar-Dipped Taffelberries to be quite marvelous.
The Half-Pint Inn is well worth a look, especially if one
is looking for a nice place to spend a few days while visiting
the Crossing, or if you are seeking a friendly place to bring
a few friends. There are plenty of rooms available for private
use, a wonderful menu, bard entertaining, and gambling. What
else could one ask for?
Heading north toward the Barbarian and Empath guilds, I managed
to find Gaethrend's Court. The sign was quite prominent, but
by this time it was beginning to be hard to see clearly. If
you look for pure elegance in an establishment, look no further.
The Court is ready to cater to commoner and king alike provided
either can afford the luxuries provided within. The Court
is two stories high. One stairway leads to grand living quarters.
One can only imagine who lives within the walls of the Court.
The other stairway leads to Widow's Walk. If one wishes to
gaze at the stars, this is a wonderful spot to do so, quite
a quiet and private area just perfect to take that special
someone.
Some of the finest drinking in all of Zoluren can be found
at Gaethrend's Court. The prices are quite steep in comparison
to other taverns, but the quality cannot be beat. The Imperial
Brandy is quite lovely, and one must not forget the Starry
Road Sherry that is guaranteed to send you one step close
to the great beyond. There are also drinks made for the S'Kra
and Tog patrons, Venom Root Elixir and Mudrock Brew. I do
not think my frail constitution could take either.
The Court is by far the place to be in all of Zoluren if
you want to be anybody. Bards called to perform here do so
for a regal crowd, and the patrons range from merchants to
nobility. It is truly a fine establishment for someone wishing
to forget about the outside world - if you can afford it.
After my stay at the Court, I wandered, stumbled, and was
carried to Taelbert's Inn near the Cleric Guild. It is a rather
quaint inn, perfect for just about anybody. It has a spacious
upstairs with plenty of rooms people can rent, and there are
rooms on the first floor suitable for meetings or romantic
dinners. The place is very similar to the Half-Pint in its
prices and guests. Taelbert's Inn has gotten a name for itself
in the Crossing as the inn for the common man. It is always
busy with commoner and adventurer alike. No one is too good
for this place, and no one is turned away for being too bad
as well. It is a home for anyone who would like it as one.
The menu is rather well thought out. I find the establishment
caters nicely to people who choose not to eat meat. Their
Vegetable Soup was wonderful, and their drink selection ranges
from Gor'Tog Grog to fine Red Wine. They even have the Hair
of the Dog hangover cure, though somehow I believe it is just
more of the dog that bit you (but you didn't hear that from
me).
This Inn is quite popular, especially with people who have
grown weary of travelling and need to rest for a while. The
rooms are spacious, the staff helpful, and the menu exactly
what a tired adventurer needs. There is plenty of food to
fill the stomach and alcohol to rest the mind; what more could
one want?
I don't know how I got there, but I found myself on the steps
of Baearholt's Farmhold next. It is just outside the Crossing
Northeast Gate and up the Northern Trade route a bit off a
thin trail. It is a small building, and one wouldn't think
much of it at first glance. Inside, however, away from the
bustling city, is a wonderful tavern full of life and song
as well as beer! The food and drink is outstanding for the
price you pay, which is quite cheap if you ask me.
The selection of beer at Baearholt's Tavern is so wide, one
wouldn't be able to sample them all and be able to stand unless
he was a Dwarf! All freshly brewed right there, each beer
has its own distinct flavor. My personal favorite was the
Nightbrew Lager. Baearholt says it has to be brewed under
a full Katamba moon in order to capture the essence of Damaris
himself! I must say the beer was heavenly. The foods are perfect
for a farmer out to lunch or a traveler stopping off on the
side of the road for a relaxing meal. They even have fresh
Roasted Snowbeast Sandwiches from Shard!
Baearholt has really done well for himself. He's situated
just a small walk away from the Crossing, yet he maintains
a wonderful patronage in his tavern. If you want a feeling
of home outside of the city, stop over at Baearholt's and
have a drink. Put your feet up and relax a bit while the bards
tell some tales, forget about the road ahead or behind, and
tell him I sent you.
After my day of travelling, I was quite weary and quite intoxicated,
so I got a room at the Farmhold to recover. I was going to
travel to Arthe Dale and Haven, but I believe my frail constitution
could not handle another round of taverns today. Instead I
shall leave Arthe Dale's and Riverhaven's establishments until
next issue. Will they have anything to compare to the Crossing?
We shall see. Until then, Happy Drinking!
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