"Keeping Your
Wits About You in Elanthia"
by Jolebin Swordstaff
I trust you have all read my last article and,
having taken the advice therein to heart, have survived to
read this next installment in my ongoing series, meant to
advise young adventurers on how to safely enjoy the wonders
of fair Elanthia. That's not to say that you would be unable
to stay alive without the benefit of my council, but it does
help, doesn't it?
Well, now that I have described a number of situations and
locations that adventurers should avoid at all costs, I would
like to move on to a discussion of precautions that all explorers
should take. This will help you to begin entering into situations
that will enable you to prove your might as a Realmsman (or
Realmswoman, of course) without having to be foolhardy. It
is my belief that if one desires a fulfilling life, then he
or she must take risks. However, there are intelligent ways
of doing so, as well as foolish ones.
The first point I would like to address is protecting yourself
from theft. Don't get me wrong here; the Thieves Guild is
a fine establishment, and many guilded thieves are fine, upstanding
citizens of Elanthia, in their own way. I cannot count the
times that thieves have helped me disarm and pick the locks
of treasure chests I have found over the years. Still, that
doesn't mean that I want to leave my pockets unguarded against
their zealousness, and neither should you. Once again, let
me say that a true guilded thief (or at least one with any
concern over the way members of his or her profession are
perceived in Elanthia) will refrain from stealing from you
if you simply ask him or her to do so. However, there are
a fair number of unguilded or otherwise disreputable thieves
out there, and they are the ones you should be most concerned
about. They can steal coins from you, as well as gemstones.
As far as protecting your gemstones goes, your best bet is
a sturdy gem pouch with a lock on it.
Keeping your coins safe will require a bit more strategy
on your part. The important thing to remember is that a thief
can only grab a certain number of coins at once. If you withdraw
100,000 kronars from the bank, all in platinum coins, then
you have just ten coins, and your entire life savings could
be stolen by a thief the moment you set foot out of the bank.
Personally, I try to avoid carrying any coins other than bronzes
and coppers. Granted, 100,000 kronars in coppers is a great
deal heavier than the same amount in platinums (in fact, most
people would be unable to even waddle about with such a burden),
but at least no thief would be able to grab more than a few
dozen kronars off me at once.
I often pick up large amounts of money while hunting swamp
trolls, so I make frequent visits to the bank for deposits.
That way, I am free to go about my hunting, virtually unencumbered,
knowing that my money is safe, just a few leagues away. I
only make withdrawals when there is something specific I want
to buy, or when I am attending an auction or a festival. That
way, I minimize the opportunities that thieves will have to
steal from me. In fact, it has been more than a year since
the last time I lost any significant amount of money to theft.
When out hunting, one's main concern should be staying alive.
This probably does not come as a surprise to you, or strike
you as a revolutionary concept. Hopefully, you are already
working towards this goal. There are three basic steps for
staying alive while hunting. The first is: Hunt at your level.
This does not mean that you should shy away from challenging
foes. It just means that a fifth level warrior mage should
not be fighting swamp trolls, and a ninth level barbarian
has no business in Adan'f. Speak with other members of your
guild in order to determine which opponents will provide you
with the most appropriate level of resistance. If you choose
to seek a more difficult foe, that's admirable; just try not
to get into too much trouble.
The second step is: Always re-adjust your armor before entering
battle. The whole point of my writing here is to spare you
from mistakes I myself have made. In that spirit, I will now
confess my own shameful foolishness. On numerous occasions,
I have forgotten to put my chain helm back on after having
removed it in order to play the ocarina. It is sad but true.
I have also neglected to re-affix my chain gloves after a
session of treasure box popping. I would wonder why my eyes
or hands seem so vulnerable, and then I eventually realized
what had happened, and I felt stupid. Or I felt dead, as only
a gaping hole in the back of you head can make you feel. So
keep that in mind.
The third, and possibly most important step is as follows:
Know your weapon. Each type of weapon lends itself to different
battle tactics, and you should make sure that you are using
an appropriate strategy. I happen to prefer medium edged weapons.
If I tried to go out there and fight with a mace (a medium
blunt weapon), using it the same way I use a scimitar, then
not only would I look stupid, I would once again most likely
be dead. Speaking from experience, the best way to use a medium
edged weapon is as follows:
1) Alternately parry and jab. This allows you to conserve
your energy, while gradually improving your position.
2) Once you feel that you are optimally balanced, draw your
weapon forcefully.
3) Slice repeatedly at the enemy, until you feel yourself
losing ground.
4) Return to 1.
This tried-and-true method is well known to most users of
medium edged weapons. When preparing to bring a new weapon
into battle for the first time, I suggest that you try to
speak with someone who has already been successfully using
a similar weapon. Naturally, most casualties in Elanthia occur
in battle, so that is when you need to be the most alert.
After you valiantly defeat your foe, you can gather the spoils
of victory. Often, they will include locked containers that
can be quite difficult to get open. Typically, the boxes of
more difficult opponents also have locks that are more difficult
to pick. The important thing to remember here is that the
box is probably booby-trapped as well. It may harbor a poisoned
needle, a compressed jet of acid, a volatile bit of gunpowder,
or even a rapid-fire crossbow mechanism. These traps can be
quite deadly, so it is a good idea to work on disarming them
in the presence of Empaths. However, some of the traps can
have area affects, so if you realize that the trap you are
working on is of that sort, it would be considered polite
to excuse yourself from the immediate company of others while
you continue your efforts. Although it is certainly useful
to work at disarming traps in order to improve your abilities
in that area, you would be wise to seek the assistance of
a Thief or Ranger when it comes to more difficult traps. It
just may save your hand from a flying razor blade.
Of course, you will die on occasion. It really can't be helped.
If you never die, then you're probably living a rather boring
life. Luckily, death is not the end of all things; Elanthia
is dutifully served by the altruistic Cleric's Guild, and
is also graced by the favor of the gods, so Elanthians routinely
return from the dead. There is, however, a certain knack to
picking a place to die. Often, you will escape from a losing
battle, only to realize that you are mortally wounded. You
lack the first aid skills to tend your wounds, no Empath is
present to take them, and healing herbs are insufficient to
remedy them. In a situation like this, the only thing you
can do is to make sure that you die in a good place.
Allow me to elaborate. Although you can of course allow your
soul to abandon your body at any time, you then run the risk
of losing your possessions. The most desirable option is to
be raised by a Cleric. But that cannot happen if nobody finds
your body. Although most of Elanthia's hunting grounds are
fairly well traveled, many are directly adjacent to much busier
routes. For example, if I find myself grievously injured while
hunting faenrae reavers, fire sprites, or blue-bellied crocodiles,
I make every possible effort to get back to the Northern Trade
Route. Hundreds of people walk the length of the highway every
day, and a corpse is not likely to go unnoticed for long.
There are other heavily visited sites near popular hunting
grounds. They include the Southern Trade Route, the Zaulfung
chickee and the northern end of the nearby deer trail, the
various gates of all the major cities, and all the ferry docks.
In such a location, the chances of being restored to life
are greatly improved. However, such placement of one's corpse
is not without risk; although the frequent passage of caravans
provides ample opportunity for discovery, it can also result
in damage to your body if the driver of the caravan does not
notice you in time.
Be wary of joining the fight against invasion forces. The
enemies that invade parts of Elanthia from time to time are
usually a great deal more vigorous and skilled than the monsters
native to those regions. I tried to aid in the recent effort
against Lord Sorrow, and all I got for my trouble was a fatal
Elpazi arrow in my leg. In fact, that happened twice over
the course of the war. Before you go gallivanting off to make
a name for yourself as a great war hero, take some time to
improve your chances of survival.
For instance, get a vault at the Carousel (good advice for
anyone, really - who wants to lug all their stuff around,
day in and day out?), and put all of your extraneous belongings
in it. There's no need to wear fancy clothes and jewelry on
the battlefield; all you need is your armor and your weapons.
Unfortunately, graverobbing is a significant problem during
invasions and wars, so you wouldn't want anything really nice
winding up in your grave.
By incorporating these simple safety precautions into your
everyday routine, you can noticeably reduce the occurrence
of potentially ruinous accidents. These preventative measures
will enable you to safely, or at least less dangerously, undertake
tasks that could otherwise have disastrous results. Now, go
out there, and see what challenges await you!
Safe Paths.
Jolebin Swordstaff, Elemancer of Riverhaven
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