"Callyste's
Corner"
Advice on Romance, Love, and Marriage in the Realms
by Callyste
We interrupt this column for a brief, important announcement.
A round of applause is in order! At least, that is what I
felt when I saw this lovely gown to which the judges decided
to award first place in the wedding design contest. There
was a touch of confusion during the judging process but we
still managed to pick a winner. A tip-of-the-hat goes to the
GMs and wedding crew who had to select but one entry from
a field of so many fine examples. Callyste and those of us
upon Waerd Aev's staff are now glad we did not have to be
faced with such a difficult decision.
The final selection of the judges is Chrysanthemum's wonderful
red silk gown. Feast your eyes on this little number, sure
to enliven any wedding party's wardrobe:
A gown of rich red Elothean silk patterned with flame lilies.
Tap: The flame lilies on Chrysanthemum's gown shimmer with
gold as she adjusts the drape of the rich scarlet silk.
Look: Delicate golden threads twine between the wide flame
lilies to form the sleek silhouettes of cats creeping between
the blossoms.
Read: One petal's edge half-hides a brief message in gold
ink. "We are born of flame: we dream, dance, fade again."
Congratulations, Chrysanthemum! We will be in touch with
you shortly to arrange the alteration, and hope that your
entry help inspires other creative people such as yourself.
For those of you who participated, we greatly appreciate your
entries and the samples of artistic design. Thank you!
Respectfully, G.B.
I now return you to Callyste's regular schedule column!
From the Mailbag
Dear Cally,
I have recently proposed to the most wonderful, beautiful,
perfect woman in the entire Crossing, but for some reason
I have some doubts in the back of my mind. But she did say
yes! She is far more experienced in the ways of healing
than I am, and I do not wish to be a burden on her. Though
I love her more than words can express, I am afraid that
I hurt and embarrass her. What should I do?
Signed,
Anonymous
Dear Anonymous,
Best Wishes on your upcoming wedding! Personally, I think
that if she said yes, she too must love you very much. Though
your relationship may face challenges given the apparent
difference in your circles, I know many couples who are
quite happily married and at much variation in circle. Even
empaths that marry a barbarian or paladin can be quite content
if they respect each other's limitations and virtues.
As many of my friends will tell you, I believe that perhaps
the most important aspect to romance in the Realms is honesty.
Here, more so than in the "Outer Realm", people can deceive
and hurt each other, with great ease. It is a sad fact that
this happens everyday, to very good people. Because you
are faceless, and often nameless except in Elanthia, the
ability to lie or deceive one who cares for you can occur.
There is a very good reference to romance written by Cutter,
available in the Information area.
On the other hand, romance here in Elanthia can be a truly
wonderful thing that enriches our lives immensely. Truth
and care and empathy in dealing with those you care about
and love is the only way you will achieve a lasting union.
Important advice in whatever Realm you are, I think!
Best of luck to you! Do not forget to send me an invitation!
Always,
Cally
If you have a question for me on love or romance in the realms,
please feel free to drop me a letter. You may even see the
answer here!
Write
to callystea@aol.com
https://members.aol.com/callystea/index.html
News from Tvini
Changes in Assisted Weddings
It continues to be a busy time for the wedding staff. New
this month, the web page will cut off signups for the following
month once the first of the current month has passed. For
example, after April 1st, there are no more May signups, after
May 1st there are no more June signups, etc. This ensures
that both couples and GameMasters aren't trying to get everything
done at the last minute. The wedding staff is now booking
weddings into June!
GameMaster Khaydra will be returning to a more active role
in weddings again in the next few months, after being pulled
away for other duties.
There will be a change in the number of words allowed on
engraving wedding bands or rings. It will now be limited to
15 words. Some people want to engrave whole sonnets on those
tiny rings! Tvini's poor engravers were losing their eyesight,
having to write so much in such a small space! This new policy
becomes effective April 1st.
There are no tap descriptions to the ribbons or rosettes.
They come in assorted colors and you may not choose the colors
you have on the tree or that you get from the tree. It is
a surprise what you get from the tree! Go to the wedding with
a friend and swap! That's what I do!
We now have tossable wedding bouquets. The bride HUGs the
bouquet to make it her own and can then THROW it or THROW
BOUQUET AT (person). There's no guarantee as to who'll catch
it, though. Tvini says she has seen some burly barbarian guys
snatch it out of the air surprisingly well.
The Basics of Item Design
Some background and an important document to read later.
There are many gifted creators of items in the realms, both
those who can actually make the items, such as GameMasters,
and those of us who create them and then hand our design over
to a GameMaster to make. Where the challenges lie, for all,
is making something unique that people will like and staying
within the guidelines you must use. It sometimes is easy and
sometime nearly impossible to make that one item that really
stands out and makes your friends drool with envy.
The guidelines are called "The Standard Merchant Contract,"
and are available to read under Premium 9 within the realms
for estate holders. They also are posted at my web site at
https://hometown.aol.com/CallysteA/merchantcontract.htm, for
those unable to access the premium verb.
Now, this contract is long so I will not recite it here for
you. But it is important to note several things. First, they
are only guidelines, and you will find there are differences
between them and the items that are created for weddings.
Each alterer, including the wedding GameMasters, has his or
her own preference, and much depends on how you word the item
you are creating. Redundant wording and the use of some forbidden
words will mean they need to change your design, so it is
to your own benefit to get it pretty correct the first time
you present it or turn it in to them.
So how do I design an item?
Actually there is no right way, but as I was teaching myself,
practicing on numerous friends' wedding attire, I noticed
that the items the GameMasters make for all of us, such as
those in the Leth bridal shop or festival items, all have
a pattern to their design. When I applied this to item creation
for wedding, the way I design seemed to make the GameMasters
happy with what I had given them.
There are three descriptions available on most items. The
first is the tap or "across the room" description.I prefer
to use "across the room" here to illustrate my point. Fine
detail cannot be seen in this description. You could not see
the tiny engraving on an earring unless you were up close.
Save it for the LOOK/SHOW where you have more leeway in description.
Likewise, anything such as small beading on a gown, small
gems, or writing cannot be seen from a distance, so leave
it to the longer description.
So what do you include in a tap or "across the room" description?
Let's take a design I did for Guri, a young dwarven cleric,
and pick it apart shall we?
A white linen shift adorned at the hem with charm-embellished
sky blue ribbons.
The first thing you will notice is the word count is 13,
a bit more than the 10 allowed in the merchant contract, but
here Tvini is using her judgement to allow a few more words.
And it falls under the allowed 80 characters and spaces, so
it is acceptable. Also note there is no punctuation. Punctuation
in the tap description is not allowed.
Now, remember my pattern I was speaking about? This is a
perfect example.
A(n) (color) (material) (item) (adjective) (part of garment)
(material or design)
Sound like gibberish? Well, let's break it down a bit. We
see in color, and for we creatures of Elanthia, items are
primarily visual, correct? Well then, the first thing your
brains (yes, even GorTogs have brains) see is the color of
something. Was it a blue cloak, or was it the color of a sunlit
sky? In description of color, always use the most exact hue
or shade you can find to describe the color for everyone looking
at you. Even in wedding gowns, white is so plain. Guri, however
choose a simple color to reflect her simple, unassuming nature.
For her it worked.
Now, what material is the item? I will often drive men mad
with his question when I am designing. They are, poor creatures,
much less oriented to material, and much more interested in
the overall look of an item. But being the perfectionist I
am, I usually insist on them choosing something.
The type of material you use also will describe you and your
item as a person. A simple dwarf girl such as Guri would wear
a common material such as linen, whereas a refined lady would
wear silk or samite. There is actually quite a variety of
materials available. However, for wedding items, most people
do choose opulent or refined materials, as well they should.
Details, details, details!
Items themselves are more limited in number and appropriateness
for wedding attire than color and material. For instance,
I rarely make aprons or hats for weddings. But the list is
growing as GameMasters add new items to the list of available
options. There are some pitfalls when choosing between items
for gowns for ladies. You could design a wedding gown, but
you will never be able to wear it to a ball, for instance,
if it says "wedding." It would look silly. I do warn my clients
when they specify a "wedding" gown that "gown" might suffice,
and then I leave the choice to them. Also, there is a difference
between a tunic and a tabard, and tunics are generally not
formal enough for a wedding. But it, too, is a client's choice.
Now we reach the adjective! Depending on the number of words,
the adjective can go in one of two places. It can precede
the color or be used to further describe the one main feature
of the item you are designing. It could be a long or simple
white linen shift. In this case, keeping the gown unassuming,
it made more sense to use it to describe the embellishment
in further detail. Adorned at the hem, yes, you can see those
ribbon there on the shift.
Wedding gowns are by far the hardest single item to get right,
as they have many features that often need to be described
for the viewer. Most often the difficulty is in picking one
or two to highlight in the tap and then describing the others
in some way in the LOOK/SHOW. We will work with complex gown
and cloak design in my next issue.
Now back to Guri's gown. Where are those blue ribbons? Well,
they are on the hem of her shift. But what are those things
on the ribbons? You can see them swinging, and they are gold;
are they charms? Yes, but from here across the room, that
is all you can tell. So the tap/"across the room" description
is done! See, it was not that hard! The way you know you have
designed an intriguing item is when people whisper to you.
"Show me your shift!" Expounding on what you have started
The look/show description allows you to describe in more detail
the thing you just alluded to in the first description. Make
sure you take this description in order. For Guri, I chose
to describe the ribbons and charms. Usually a look description
is about 2 to 3 short sentences. In this description, you
can use punctuation. If there is something written or engraved
on your item, make sure you add a word of notice. "There is
something written on it."
Here is the LOOK/Show description for Guri's shift. "Elaborately
plaited sky-blue ribbons band the hemline and drape in strands
from the gathered shoulders of this simple, yet elegant, sleeveless
full-length shift. Tiny animal charms, fashioned from bits
of gold and gemstones amid the ribbons, depict the gods' aspects
and glimmer and dance with any movement."
Notice that the first thing I described in more detail was
the ribbons. I added how they were plaited, which is a fancy
braid, their exact hue, and talked about how they also were
used on the shoulder of the gown, which is a design detail
I did not get to bring out in the tap description. I saved
telling about those tiny charms for last and described the
material and the design of each charm in a general way. Lastly,
the way they moved was added to give the reader a sense of
how they would dance when Guri walked down the aisle. These
charms also told you that Guri is probably a cleric, considering
the design of the charms.
The READ description
The read description is your chance to make the item truly
yours. You may add names, dates and messages to most items.
Jewelry can be engraved or have a maker's tag added to it.
Cloth items such as cloaks or pouches can be embroidered or
also have tags on them. For items I design, I will ask for
one label to be placed on the item of my choosing stating
I designed said item for that person. Like any designer, I
am proud of the things I create, and by placing a label, I
am signing my work.
It is very important to consider WHAT you want to write carefully.
I prefer using it to say something nice or unique about the
person, but I generally will not write read descriptions on
items I design for others, unless I am making them for someone
I know very well. I have sources I can suggest where people
can look for help, though usually it is the wearer's own thoughts
and sentiments that make the item special.
Well, I hope this has helped you all understand item design
a bit better. Next time we will tackle something that is often
eaten without even being admired: The wedding cake!
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