"Getting Involved
with GM Roleplaying Events - Part I"
by Mercy Dellica Sorrowflight, Empath
The subject of GM generated roleplaying events could
fill a book. This is an attempt to provide some basic information
about how they come about in DR and the opportunities available
for player involvement. There isn't any one model or goal
in GM led events so the following information just represents
a norm rather than rules or a compulsory framework.
It is important to understand that there are many more players
who wish to become involved with a GM led character than there
are GMs to go around. No matter how much effort you put into
getting involved in events the odds are against your receiving
even a minor task to perform or direct interaction with a
GM played character.
The grand majority of player involvement in RP events is independent
participation. It can be researching puzzles presented through
RP events, fighting in an invasion, planning defenses, manning
triage centers or anything your character is prompted to do
as a reaction to events in the realms.
Events come in all sizes. They can be very small, a sole GM
who enters the game for a short time just to fool around with
any characters that happen to be about. No plan, just improvisation
based on whatever happens in the moment. A single GM may also
have a plan of some sort. The other extreme is the mega-events
that may never come to a final conclusion. These are akin
to sagas. Their roots may lie buried in history books and
their future be mapped out for months or years to come. When
the first seeds are being sown there is no way of knowing
that it is anything more than an isolated incident. It is
only as the story unfolds that some players realize it is
part of a larger event.
Sometimes we know an event is GM generated because they have
characters in game that are unknown and more powerful than
any player characters, but other times they are not endowed
with special powers or they don't show them right away. Slowly
we become aware they are GM characters because of the way
they roleplay, or because they are connected in some way to
unusual occurrences in the realms.
Visions to all or limited to a select few are a means GMs
will communicate. During some events GMs have taken on critter
bodies, or alfars, even a bird which didn't speak. A major
event which is as yet incomplete centers around a Mirror Wraith
which delivered a long prophecy in riddle form long ago. Some
current events may or may not be connected to this prophecy.
GMs will sometimes take on the persona of a Guild Leader,
or sometimes just a run of the mill adventurer. One famous
GM character entered the realms as a novice Bard by the name
of Wren.
Only the GMs know their own motivations for a particular event.
Generally speaking the aim is to provide a framework for those
players who are committed to roleplaying to build activities
around and to generate interest in roleplaying as an enjoyable
part of playing DR. Beyond that the GMs may have specific
goals in mind when designing an event large or small.
They may want to involve as many adventurers as possible,
or they may want to RP the introduction of a new ability,
or they may want to seed the realms with information that
will be a clue of some sort in an event that will be unfolding
over time. A GM may just feel like hacking around with us
for a bit. There are as many possible goals to a GM IC appearance
in the realms as there are GMs.
The most complex events take place over months and even years
involving numerous GM characters. They begin like the whisper
of a breeze on a steaming summer day, so faint you wonder
if you really felt it. In the moment, barely perceptible,
but unbeknownst to you heralding a massive storm system days
away.
The biggest events are complex mysteries, puzzles. Often times
they have elements which are better understood or even require
a knowledge of realms history which is available in game in
the libraries, or of realms geography or a combination of
the two.
The big events don't happen all at once but are made up of
separate individual events as various GM run characters enter
the realms separately or together to plant a seed or play
out an incident. As these individual events play out over
time players realize that they aren't separate events at all,
but interconnected in some maddening web of intrigue.
Slowly the story or stories unfold. As it does interested
players try to figure out what is going on and what might
happen next. They try to figure out who the bad guys are and
who the good guys are. Various theories abound because like
any good mystery there are hints of possible hidden agendas,
broken love affairs, quests for power. Characters contradict
one another pointing fingers first at one and then at another.
Which is telling the truth?
To further complicate matters no one player or group of players
gets all the information first hand. Theories can be based
on the impression a player got on meeting one of the characters,
or knowing one bad thing they did. As the event grows over
months and even years the web of information grows larger
and more complex. Individual incidences may or may not be
connected to a main event. Some information may have been
a deliberate attempt to mislead, some may simply be immaterial.
Like any good mystery the smallest detail could be an important
clue, or a red herring.
If you are lucky enough to be in the right place at the right
time you must be in character and open to roleplaying without
knowing that the character who is present is actually a GM.
They just come into the realms and start roleplaying attempting
to engage other players. They may wander into a hunting area
and ask if they can hunt with you. They may try to engage
anyone in a room in an IC discussion. They may behave as though
they need help of some sort, or be IC belligerent. Those who
interact with them IC may get drawn into the story line. It
could be an isolated RP event, or part of a larger event.
If a GM alerts others to the fact that they are a GM doing
an event large or small, they are descended upon by hoards
of players wanting to RP with a GM and doing everything they
can to call attention to their character. The event is then
ruined. You just can't rp with 25 to 50 people in a room all
vying for attention.
As GMs can't RP personally with every adventurer in the realms
there has to be some selection process and it can't be based
on favoritism. Even though it is based primarily on luck,
being in the right place at the right time, by doing it this
way the players who are consistently IC and open to roleplaying
with other players are the ones who have the best odds of
participating directly.
Even if you manage to involve yourself in a seed incident
it takes consistent effort to stay involved and you may never
get to meet the GM character again. The events are designed
in such a way that no particular player is needed for the
story to continue unfolding. The goal is for information concerning
the latest incident to get out to as many players as possible
so that it can be added to the growing pile of who said or
did what to whom and why. For large events the same seeds
of information will be planted several times to ensure it
gets gossiped about.
Players who are consistently IC and open to roleplaying tend
to form friendships with one another. Basic human nature.
Birds of a feather fly together. They will IM each other if
they are lucky enough to get involved in something either
in the moment or afterwards will tell their friends what happened.
This isn't an attempt at secrecy its just natural that when
something unusual happens to you telling your friends about
it follows. Many of these players are regulars of the Wren's
Nest and report happenings there for further discussion. Some
of the various player run orders also try to keep up to date
on the goings on in the realms.
During the mega events players who have been following the
story line as best they can try to find the GM character and
ask questions that might elicit further clues. Even if you
manage to be present in the same room as a GM led character
it is unlikely you will be alone or get to interact with them
directly.
Which of the players will get to them first, or at all, is
dependent on luck and planning. Being on line, having the
GM character's name highlighted so you see them sign on, staying
in the right area of the realms, and having friends that can
help you track them down. Once you find them assuming you
do the pressure is intense.
The GMs are generally playing out some scenario so your character
must ad lib. Even if you have done your homework and have
specific questions you want to ask depending on what is going
on you might not be able to get your question out. Even if
you do the GM character may answer you cryptically leaving
you no wiser than before.
To get involved at the core level is very difficult. Far more
difficult than circling and requires preparation. Knowledge
of realms history is useful, and paying attention to events
in the realms as they are unfolding. Once an event is in full
swing it is difficult to keep up never mind catch up. It is
virtually impossible for another player to give you anything
but the barest synopsis of what is going on as nothing is
certain and much is disconnected rumor and theory.
All that exists is a disorganized collection of the clues
the GM characters have dropped here and there during independent
incidents. I wouldn't be surprised if some of the GM participants
are unaware of the big picture. All each GM character really
needs to know is their own part. What their character's motivation
and background is and what they are supposed to achieve if
anything.
The largest events are designed to allow as many players as
possible a chance to participate. Participating doesn't mean
getting to interact with a GM led character. The majority
of the time it means trying to figure out what the heck is
going on, deciding what your character's reactions are and
what if anything they would do about it.
This gives you a chance of reacting appropriately if you do
stumble upon a GM incident in game, and also allows you to
involve yourself in casual conversation it the realms. Someone
mentions a badies name, you shudder and exclaim how awful
he is, or say he should be pitied because you heard X happened
to him.
(Next Issue - Finding Event Info on
the World Wide Web)
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