"Three Views
of Elanthia"
by Gahlron, Chartaine and Divada
If you were to take a poll of your average player,
you would find that the reasons they play Dragonrealms to
be oddly similar. There is a consistent thread in the arguments
that are given on why this game has the best potential atmosphere
for role-playing. This does not necessarily mean that everybody
uses that potential to its fullest possibilities, but we ALL
tend to agree that the soil is fertile.
Below are three submissions that I found in my mailbox that
all touch upon this subject of Dragonrealms and its possibilities.
I feel that they express enough of a breadth of opinion that
at least one will hold true to each person who reads them.
Beyond any potential bias I may hold for being a "staff" editor,
I must say that I agree with each of these articles.
Gahlron
What is DragonRealms all about? For me the answer is simple,
it’s not just a game, it’s a whole other world. The point
of it isn’t to get as powerful as you can. The world was created
with the intent of creating an environment to interact with
others in a role-playing environment, there is no goal except
the ones you make for yourself.
Some people don’t understand that. Thinking what they need
to do is circle, circle, and circle. In all truth that’s fine
if that’s what you really want to do. But the true purpose
of DragonRealms is friends. Going hunting with people you
only know in the game, people who could live on the other
side of the country from you are all in the same room with
you in the game, no borders, and no limits. This is the true
goal of DragonRealms. This is what makes DragonRealms such
a fun place to be.
I personally enjoy the fact that with the way DragonRealms
was created, my character is “alive”. He has physical features,
a personality, and friends. Is he anything like my real life
personality? Heh, that answer is only known by those close
to me, another interesting facet of the realms. You have anonymity.
People in the realms only know you by the persona the are
introduced to, in true role-playing style you are: [insert
name, race and guild here] and not Joe Schmoe, computer programmer
somewhere in California.
DragonRealms has strived to create a world that could be
lived in, the same way you could in the real world. Simple
actions like dusting yourself off and shaking someone’s hand
can be done in the realms as well.
So for all those that question why we play, and why some
people take it so seriously: It’s fun! A world where you can
be someone other than yourself, and forget for a few hours
what is happening in the mundane world around you while hanging
out with friends you have made online is truly an enjoyment
in itself.
Chartaine
I have done a lot of traveling across the Realms, more than
I even care to mention or think about. I have spent time in
almost every principality at some point with one or more of
my characters. One thing that I have noticed, is the lack
of role-playing actually being done. I have traveled to very
few places where a person will be able to find another with
a heart for TRUE role-playing.
People have attributed the lack of role-play to several things.
Lack of time, skill or otherwise, when it all really boils
down to the fact that people do not play for their sheer enjoyment
anymore. They get too caught up in who can create the biggest
and highest ranking character with the most platinum coins
in the bank. The luster of being able to role-play is lost
in the thrill of gaining that next rank in heavy plate or
targeted magic, and getting that next circle so a spell slot
will open or they can gain some new title.
The people of DragonRealms also forget that a platinum coin
will never be able to buy that true ability that comes with
being able to role-play. They created the character to give
you a chance to get away from normal life, an outlet for the
creative juices that get bottled up during the rat race of
life. They did not create them to give them another place
where they can interact with other people in a slightly different
environment. All they do when they run around trying to sell
a old weighted scimitar for 'x' number of plats is recreate
a scene so similar to real life it would make most people
sick to realize it. There is a reason the GMs put a no talking
zone in the bank lobby, and no it is not because they wanted
the thief guild to have a better target for practicing.
The fact that GMs have begun to bribe players into role-playing
better almost sickens most people. There should not have to
be a reward for 'good role-play,' it should be something that
is done either way. Having a character's stats move faster
is just another incentive to build bigger and higher ranking
characters, not an incentive to boost the amount of role-play.
This tactic only allows for bursts of role-play only when
a player thinks GMs might actually be listening.
The point is not that role-playing needs to be the only thing
on a player's mind when they log-in. It does however need
to be one of the main things. There is a way for someone to
role-play and still make a living or a higher-ranking character,
just be creative with it. The confines of the game are flexible,
more so now than ever. Role-playing in the Realms is not dead;
it just needs a swift kick in the rump to get it back on the
right track.
Divada
I have walked the walls between worlds. I have visited realms
beyond the boundaries of Space and Time. I have seen much,
and I have learned much. And yet I return to Elanthia again
and again.
Of all the worlds I have walked, of all the roads I have
traveled… Elanthia stays with me. There is war, there is poverty,
and there is evil. There are those who fight the forces of
Darkness, and there are those who seek to spread it across
the land.
But in Elanthia, there are no limitations. I have met Dwarves
as large as a giant keg of ale, whose girth quivers in the
thunder of their laugh. And they are seated with tiniest wisp
of a Hafling woman, both pounding their mugs on the table
and laughing so hard they are crying.
I have met beings who stood twice as tall as I, an 8 foot
Kaldar, and seen those small enough to climb into my journey
pack. (The Halfling did, and she fell asleep in there. Of
course, she also vomited in there. They can't hold their ale.)
I have met orange skinned lizard men, and black furred dog
women, fay Elotheans, and mysterious elves.
I have met women who could drink and fight any man under
the table, and men as clever and powerful as any witch.
In Elanthia, there are no prejudices of race, color, sex,
creed, age, or religion. We all walk the Way as one. People
fight, and there are challenges made for every reason under
the moons. But no one is discouraged because they are a different
race. Women are not turned away because they are too frail
to be Barbarians. All races and colors and religions blend
together, making one giant tapestry of magic and adventure.
And only in Elanthia.
We will return. To where our hearts call, and where all our
sundered peoples can be one. There is peace in our time. In
Elanthia. From the Crossing to the cliffs of Aesry. And for
that, we shall always call her home.
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