"Player-Run
Government"
by Bryan Palumbo
Greetings fellow players.
I will be writing a series of articles on the best way to
have a successful player run event/government. I will be using
the Council of Leth Deriel, in which my character is involved
with for many examples.
This first installment will be about the method that should
be used when choosing where and how to run the event/ government
that you wish to start.
First issue at hand is having a reason why your character
and his/her friends would want to do what they are about to
do. You must set some goals (some stated, some implied) and
make all your decisions based on the accomplishment of those
goals. You must also be ready to change your goals as needed
to keep the event fluid and IC.
For our council in Leth Deriel, the reasons and goals were
easily identified. We felt that the present Mayoress didn't
really care much about the city or its people; we felt that
she was a puppet of the Zoluren government and would burn
down the city if they asked. Our initial goals were first
to become public, to work with the player groups in the city,
then to seek recognition for the council from the already
established governmental bodies.
Next you have to make sure that the event and the goals
set for the event do not infringe on any other player's rights.
You can not force other player characters (PCs) not involved
in the event to do anything they don't want to do. You can't
infringe on their freedom of movement or choice.
This also plays a part in your decision on where the event
will take place. You can't choose a guild, because you will
have to state that you have a direct impact on other PCs and
how the guild develops. You can't choose a large city like
The Crossings, Shard, Riverhaven, Ratha or Theren for similar
reasons, though I feel that having some sort of underground
movement in a large city could play out well.
Another reason you can't choose large cities is because you
need a large support base. In Leth Deriel there were approximately
ten PCs living there on a regular basis. Eight of us formed
the council initially, so we didn't have that problem. Someone
who lived in Crossings could say we were nuts, but what did
we care, the only time they visited Leth Deriel was on their
way through to Shard, and as long as we didn't infringe on
their freedom of movement, they didn't really have a beef
with us. If you tried to become the government of Crossings,
on the other hand, and most people think you are nuts, then
you're opening up a can of worms.
You have to remember, also, that as players we can not truly
run a government in the Dragonrealms yet. So to stay within
the confines and the limits of the game you must roleplay
that you are not the official government to a town or city.
We, as per a kind GM's suggestion, decided to remedy this
by making the seeking of recognition as one of our goals.
That way we are not ignoring the confines of the gaming system
as it is set up today, and we don't have to claim that we
have a direct effect on the laws and events that take place
around the city we had chosen (which in my opinion would be
bad roleplaying).
Finally, make sure you leave a lot of open space for people
who wish to join you. Do not ever turn anyone away, and give
everyone a opportunity to get involved. By doing this, you
not only increase the fun for yourselves and the people who
play Dragonrealms, but you have a greater chance of making
a impact within the game. Our council may have started with
only eight people, but it has now grown to over thirty people
directly involved, with more joining every week.
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