"Interview with
Cadaya"
by Sharyn
There are times when you get lucky enough to delve
into the minds of people who impress the heck out of you and
who know things that you just can't wait to learn. So far
in this column, I have been lucky enough to interview two
such people. Last issue I got to speak to GM Khatentar, the
Mentor GM, and this time I was pleased as punch to get to
pick the brains of GM Cadaya.
There are so many devices available in DragonRealms that
can give players ideas and foundations for their role-playing.
Two wonderful examples include the race you choose to play
and the great library system that Elanthia is fortunate to
have. Each race has many characteristics that set it apart
from the rest, and each has a history that should factor into
how each character is role-played. One place to begin to research
not only your race's history, but also the history of the
lands about you, is in one of the many libraries located around
the lands. Each major city has at least one large library,
and many of the guilds sport smaller private ones. If you
have never set foot in one, my advice is to take the time
away from hunting and go take a stroll through the stacks.
For those of you who don't know, GameMaster Cadaya is the
GM in charge of Races and of the Library system. And if you
couldn't tell, libraries of all sorts have always been a passion
of mine, so when given this opportunity, I camped on his doorstep.
Late one night I got to speak with him in the Floating Gardens
by the Oracle Well. We sat down in a small clearing near some
willow trees and began to chat. Without further ado, let me
give you GM Cadaya!
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Sharyn: First of all, I want to thank you for giving Waerd
Aev and me the opportunity to chat with you.
Cadaya smiles at you.
GM Cadaya: My pleasure.
Sharyn: If there is anything that I don't cover that you want
to add, please feel free to do so.
Cadaya nods to you.
Cadaya: I will be sure to do that.
Sharyn: First can you tell me a little about what your GM
positions of Race Guru and Library Guru entail? I know there
are issues you can't discuss, but anything that you can and
that you wish to discuss...
Cadaya: Let's see... Well, for Library Guru, I mainly review
books written by GMs and players alike, and try to increase
the number (and quality) of books we have in the game. As
Race Guru, my job is primarily to oversee the work done by
the Race Champions, who are the teams of GMs that volunteer
their spare time to work on the game's races, doing a variety
of things. I try to make sure that all the races are getting
some work done, and I try to make sure we have the teams staffed
as best possible.
Sharyn: In your estimation, what makes a book a "quality"
one?
Cadaya: That's a difficult question... there are many factors
that determine the quality in a book. The first thing I try
to determine is what the purpose of the book is, and is it
fulfilling it. Is the book trying to be entertaining, like
a play or a ballad or poems? Is it trying to educate players
about how to do a particular thing? Is it trying to impart
some information about history or culture in Elanthia? Then
I look at the writing itself, and try to ensure that it's
living up to the highest quality by going over the spelling,
the mechanics of the prose, etc.
Sharyn: I have to say, I love the libraries.
Cadaya: Thank you. That's always nice to hear.
Sharyn: And actually one of the activities The Ranger and
Paladin Mentors have is a Trivia Contest based on library
books, to help encourage reading.
Cadaya: Yes, we do try to put lots of obscure little details
into our books.
Sharyn: Now, this about this next question. I polled a few
folks to see what they wanted to know about races, and you
would not believe the number of times this question came up...
Why can't elves wiggle their ears?
Cadaya: For some reason, Elven ear wiggling is the focus
of a massive debate. You'd think it was something of the magnitude
of Empaths getting a teleportation spell. There are players
strongly for it, and players strongly against it. Elves can't
wiggle their ears primarily because... they're not really
Dumbo-sized ears. They're basically the same as normal, human
ears. Just pointed instead of rounded. Now, I personally can
wiggle my ears somewhat, and I'm Human. By wiggling, I mean
moving them up and down. It's really pretty strange. I'm certain
some Elves can in Elanthia, and I'm sure some Humans can.
But it's a rarity, so it wouldn't really be the right route
to introduce something like that as a simple verb accessible
to all players, simply because a few "freaks of nature"
can do it.
Sharyn: It has been noticed that some Races have gotten Race
specific abilities; will all of the races be gaining fun race
specific abilities?
Cadaya: Define "abilities."
Sharyn: Like the human snapping.
Cadaya: Some of them have gotten some simple verbs, but I
don't know of actual abilities they've gotten. Yes, other
races will get verbs. When and what types, I don't know. The
thing is, just like Guilds, the priorities for each race are
different. In some cases, we're going to want to say, "This
race doesn't have any unique verbs... but we think they need
a more fleshed out history, first." Or a more fleshed-out
language, or culture, or some race oriented areas... any of
a dozen things.
Sharyn: I would never ask when. I get a penalty for having
to type "soon" too often. Those are wonderful plans.
Cadaya: Take a look at the fairly-recently released Dwarven
Language, for example. I'd like to see stuff like that out
there for all the races. We just have to choose, for each
race, what we're going to focus on right now, and what we're
going to set aside for a later time as something we'd like
to say... but just isn't as high a priority.
Sharyn: Was that released into the Library system?
Cadaya: Yep... maybe a month ago? Something like that. It's
an incredible language. Makes people wish they paid attention
in High School English class.
Sharyn: Something you touched on a little bit up there...
Are there plans to have racial histories for all the races?
Cadaya: Yes, definitely. As detailed as humanly possible.
Sharyn: Here is another question of interest to lots of folks...
Other than size what are the differences between Kaldars and
Humans?
Cadaya: Well, their cultures are very different. But do you
mean physically? Size is the major difference there... height,
bulk, etc.
Sharyn: Any cultural things you can or want to go into?
Cadaya: They're more likely to be bearded. Very Nordic in
appearance, they are.
Sharyn: I think folks want to be able to define "Kaldar"
better for role playing purposes.
Cadaya: Sure. Humans and the Gorbesh both have a tendency
to build cities, to gather in large groups, to cultivate and
develop the land. The Kaldar sort of rebelled against that
sort of lifestyle. They wanted to return to nature, which
they did. So you'll see in the Kaldar a sort of reverence
for nature, almost like what the Elves have. The Kaldar tend
to be nomadic, rather than settled, also.
Sharyn: Wow never knew that, Ranger sort of Mentality then?
Or more Tribe-like?
Cadaya: A fair mix of both, I'd say.
Sharyn: Love learning new things..
Cadaya: I don't know how ideal they are attribute-wise, but
culturally, Kaldars would make good Rangers.
Sharyn: That is something I never knew!
Sharyn: How about an easy one for you? How does someone submit
a book for publication in game?
Cadaya: That one is pretty easy. They just email it to my
play.net address.
Sharyn: And that is... dr-cadaya@play.net right?
Cadaya: Correct. Though I advise reading the topic "Publishing
Your Book in Elanthia" in the General Discussions category
of the boards. They can get additional information there,
like on formatting guidelines, and types of book topics we
like.
Sharyn: Are there any special subjects for books that you
are looking for at the moment?
Cadaya: One thing I *always* like to see more of is books
describing current events, rather than history... For example,
the Mirror Wraith Prophecy... Twando, Darius and Beren, the
recent political upheaval in Zoluren... stuff like that. Those
sorts of things are ideal for players to be writing about.
I get relatively few of them, but they're what I like to receive.
And probably the most likely to be published.
Sharyn: What do you see as special about each race?
Cadaya: Hmm, Well, every race is special in some way... they're
all pretty unique, they all have a lot to offer players, and
they can afford a wide range of role-playing opportunities
based on the type of character you'd like to develop. As a
player, I was always very strongly drawn to the Elothean race.
It fit almost perfectly the style of play I was looking for.
Sharyn: Why was that?
Cadaya: I thought the peaceful and pacifistic nature of the
Elotheans was appealing. Their scholarly devotion... the all-consuming
drive to know and understand everything. Each race has so
many special things, the things that make them unique and
fun for different players... the physical beauty and grace
of the Elves, and their love of song and nature. Or the stubbornness
of the Dwarves, the way they see everything through to the
end. That's also similar to Gor'Togs slightly, but the idea
of playing mentally "not-on-par" characters can
be very fun for some players.
And the whole slavery angle can offer some neat personal
storylines. I see S'Kra players saying they took creatures
that were of beast-level intellect, and brought them up from
the mud to be counted as a sentient and intelligent race...
and I've seen Gor'Tog players claiming the S'Kra enslavement
set them back hundreds or thousands of years. How does a S'Kra
player interact with the Gor'Togs? Hate them? Look down on
them? Feel sorry for what their ancestors did? Many role-playing
choices there.
Sharyn: I love that aspect of the S'Kra/Tog interaction and
the Tog/Halfling interaction with Tog Ball.
Cadaya: Yes, unfortunately we can't take credit for that.
I believe the player Smahsh came up with Tog Ball.
Sharyn: Do you have a favorite Race?
Cadaya: Well, my personal favorite race was the Elothean
race. As Race Guru, though, I try to be unbiased and push
for the development of all the races. My playing style wouldn't
have appealed to too many players, and I want them to have
as much fun as I did.
Sharyn: Do you have a favorite In Game Library? If so, why?
Cadaya: I don't think that I do. I'd like to see them all
offer something unique... one a library on Elves, their history,
language, and culture... one a library on linguistics research...
one a library on magical theory... one a library focusing
on Moon Mage topics... Every library should have its own place
in the Big Picture.
Sharyn: Is that why they were all revamped recently?
Cadaya: Yes. If you went into the Asemath Academy, you'd
see basically every book we had, almost. What's the point
of really having other libraries if we have one (and one right
in the middle of everything) as the be-all-end-all?
Sharyn: True.
Cadaya: I wanted to make it so that a book wouldn't be in
a library unless it belonged there. A Gamgweth Dictionary
in Leth Deriel's library? Why?
Sharyn: So you could study while you were climbing the trees?
Cadaya: I'd much rather see Elven Dictionaries there. Let's
leave the Gamgweth Dictionary to the Human libraries.
Sharyn: I have to say my two favorite libraries are worlds
apart. The Crossing Premium Club one and the one on Aesry."
Sharyn: Crossing club one is great for rainy days, and I
could get lost in the Aesry one.
Cadaya: Yes, that library has a lot of variety.
Sharyn: And... style. Architect was a genius.
Cadaya: Very true.
Sharyn: Do you have a favorite memory dealing with any Race
based event?
Cadaya: I rather enjoyed the opening of Ilithi, though I'm
not sure if that qualifies as a race based event. Sidhlot
and Morganae were there, though, so I'll count it as one anyway.
Sharyn: I'm not sure either but it scared the trees outa me...
Cadaya: I was in Refractive Field the whole time.
Cadaya chuckles.
Cadaya: That was way too dangerous.
Sharyn: Wow, I had forgotten Sidhlot was there back then...
Sharyn: Those are all the questions I had prepared... Feel
free to add anything you wish...
Cadaya: I can't think of anything else, myself. It was a
fairly comprehensive interview.
Sharyn: I tried to cover a wide range of topics and to keep
you on your toes. Thank you so much for giving me this opportunity.
Cadaya: Oh, it was really my pleasure. I enjoyed it.
Cadaya grins at you.
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Hunting is not the only way a person can have fun in Elanthia.
There are as many options in this land as there are beyond
the computer screen. Spending time with friends and keeping
your eyes out for the various role-playing opportunities that
come your way are just two of the myriad ways to enhance your
fun. Reading the books available in game only increases your
ability to contribute to the colorful patchwork that is our
lands. There are many wonderful books offered that can aid
you in understanding the history of the lands and of your
race, and that are just plain fun to read. Take the time to
investigate places around you; you never know what you might
stumble across.
PS: For those of you interested in languages, do not miss
the New Dwarven Books, currently found in Aesry's library,
titled Speaking Haakish (Volumes I & II) and Dwarven Lexicon
(Volumes I - IV).
Staff Picks
GM Mroce "The Immortals"
"Kerrenhappuch's Skirt"
(She's the boss; she gets as many picks as she wants..<winks>)
Espritia "The Restoration of the Bard's Guild!"
Anvil "Lasadel ia Ulf"
Sharyn "Human Histories: Lanival's Tale"
Nymme "The Legend of Aesthene's Close"
Tyvaar "A History of TogBall"
Calmyron "History of the Wolf Clan"
Maedae "The Silver Key of Artifacts"
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