"A Jaded View of Orders"
by Drongol
The Elanthian Orders are several organizations which,
for some reason, have found it worthwhile to gather in large numbers
and make their purpose known to all within the Realms. While there
are already several Orders within the Dragon's Realms, the number
is always expanding. Even you could create an Order and become
successful should you follow a few easy steps.
STEP ONE: THE NAME
When you are thinking about what to call your merry
band of followers, you need to have a few things in mind. First,
the name has to be appropriate. If you decide to create an Order
designed around the preservation of the rare blue-plumed boobrie,
do not call it "The Happy Helpers Club." Something at
least moderately hinting at the purpose of the order is most likely
your best idea. For example, in the case of the aforementioned
group, something along the line of "The Order of the Blue-Plumed
Boobrie" might make sense.
However, this is not nearly "catchy" enough
to suit most people, and, besides, who wants to be a part of such
an order? Most often, the war between the practical and the aesthetic
can be settled with a compromise: choosing a name that hints at
the purpose of the Order while still appealing to people. In this
you must use your imagination in order to come up with something
descriptive yet attractive, so good luck.
STEP TWO: THE PURPOSE
In step one I assumed that you already had some
sort of purpose in mind while creating a title. In this step you
will further refine and restrict that which your Order shall focus
upon. By doing this you create a group with a purpose, rather
than a rag-tag bunch of adventurers with nothing to
guide them.
Say, for example, that you wish to create an Order
to protect Elanthia in times of war. That is all well and good,
but in what way does this differ from the average group of adventurers?
When the ugly cloud of war hovers over a particular part of Elanthia,
the vast majority of the adventurers congregate to that area to
defend it. In this your Order is not in any way unique, and, quite
honestly, has no reason to exist.
Now, to refine this further, one could simply advance
down a particular path or concentrate on defending a particular
city. For example, an Order could exist to provide highly trained
archers to defend Elanthia, in which case members would need to
train with the weapon in question and be available to deploy at
a moment's notice. This is a minor spin on the "group of
adventurers" theme that adds distinction and at the same
time gives meaning to your Order.
On the other hand one can simply devote an Order
to defending a particular city. While there would be more than
archers within such an Order, the people would be situated around
a particular city and would, from training, know which areas of
the city were best-suited to particular types of spellcasting
and combat tactics. Again, the minor change of focus has validated
the Order's existence.
Now, do not take this to mean that only combative
Orders should have a focus, but combative Orders are most often
the ones that have the least focus. After all it is far too easy
to settle upon too narrow a focus (for example, the betterment
of olive-skinned Gor'Togs within the province of Illithi) and
wind up losing out on the next step, which is:
STEP THREE: RECRUITMENT
So, you have chosen a purpose which is neither too
narrow nor too broad, and all you need now is to find like-minded
individuals to follow your leadership. This can be the most difficult
part of creating an Order, since you are most likely going to
promote yourself as a leader. In Elanthia I
have noticed that far too few people are willing to follow, but
nearly everyone is willing to lead.
So the first step for the power-hungry founder is
to endorse the Order as something not only useful but necessary
for people to join and accept. This becomes increasingly more
difficult when one's focus is to promote almighty Evil for Evil's
own sake, but sufficient force of personality makes this possible.
One thing worth mentioning is to avoid overly rewarding
members for joining your newfound Order. If people are simply
joining up to gain the benefits of doing so, why will they be
loyal to the Order (and indirectly, to you)? Instead, offer something
resembling sound ideology, intelligent goals, and a lot of fun,
and people will most likely be more than willing to join.
Hopefully, all this will help out if you are looking
to get a gaggle of like-minded adventurers together under your
wing and will let the lot of you create focused, worthwhile Orders
to better Elanthia.