Paladin New Player Guide
The
Paladin is the Holy Warrior, the smiter of evil in all forms
and the Champion of Law in all matters. The path of our guild
is not an easy one, as you may soon find out. Through a path
of righteous dedication to the guild's teachings, and through
service to the Immortals, the worthy are rewarded for their
valor and honor with abilities blessed from the deities.
My recommendation is to start out in Crossing or perhaps
Riverhaven to begin your studies of the guild. You can
find your way to the guild by DIR PALADIN. There, locate
the Guild Leader or Guild Representative and JOIN GUILD.
There
are many of our brethren willing to take a young squire
under their wings and guide you through your training.
While our Guild Leaders are the ones to decide whether
you are ready to advances or not, it is truly our guild
mates who pass on guild teachings that have lasted for
generations.
It is important to know that training your
body, mind, and spirit (INFO) is always encouraged.
However, strength is the favorable trait that a Guild
Leader is looking for
in order to welcome you into our guild. Once you have
a stronger sense of where your paladin training will
take
you, then you may wish to talk to elder paladins regarding
opinions on training. Some may recommend having stamina
for combat is a sought after attribute. You will have
some development (TDPs or Time
Develompent Points)
decisions to make that will help you grow as a paladin
and enhance
your training.
While there are many reasons to be have
strength, there is none more important for a young paladin
than to carry
the weight of the armor. To most, armor is simply protection
of the body. To a paladin, armor is a tool used for defense
of self and others. It represents a paladin’s badge
of honor. Choose the best armor you can afford, spare no
expense. Paladins wear metal armor best, especially plate
armor. No one other than a paladin can wear plate armor
as efficiently. While the plate will seem like a burden,
over time your body will learn to move in it like a second
skin. In addition to your body armor, a shield has been
found to be an effective supplement. Shield, like plate
armor, will hinder your ability to move in the beginning
but the reward is ease of use over time unlike any other
guild can accomplish.
Armor is not the only significant
decision in equipment. While you can train any weapon
you wish, you only need
to focus on a single one during your early training.
One word of advice, if you wish to train shield (again,
this
is recommended), seek out a one-handed weapon such as
an edged or blunt weapon.
As we pursue our studies within the
guild, we will gain certain abilities, such as Lead, Magic,
Glyphs, and a Sixth
Sense. While some of these abilities are granted, others
grow with us. The first of these abilities provided by
our Guild Leaders is Lead – granted at your second
circle. This particular ability allows those joined in
your group to be inspired to fight and defend better.
Glyphs are another type of ability that we pick up as
we progress. Our Guild Leaders will provide quests or tasks
in order to obtain each glyph, but you must meet certain
requirements to quest for your glyphs. This information
is provided as you strive to quest for your glyphs. The
first glyph you quest for is the Glyph of Warding and that
is obtainable at your fifth circle. The Guild Leader will
provide information on where you must seek out your quest
after you ASK GUILD LEADER ABOUT GLYPH.
While the quest
can be somewhat challenging, the rewards are worth the
effort; the Glyph of Warding provides protection of a dead
body’s possessions and extra protection against some
attacks that someone may inflict upon you. The former benefit
is commonly requested and we try to oblige as much as we
can to do provide support to those in need. When someone
requests for a ward for a dead body, simply stand in front
of the body and TRACE WARD <player name>.
Another powerful ability for paladins is magic. The Guild
Leaders teach the following philosophy, “'Tis not
a crutch upon which to lean, but an extension of faith
which shall allow you to overcome your toughest obstacles." Learning
magic at first can be a true test of patience. Until you
are taught a spell at 5th circle, you will learn the ways
of discipline by listening to magic lessons taught by others.
Once at 5th circle, ASK GUILD LEADER ABOUT MAGIC for more
information. Paladins draw upon holy mana to cast spells;
this is the same type of mana used by clerics. We have
magic that fall under the following books: Inspiration,
Justice, and Sacrifice. It is commonly recommended that
our first spell chosen should be Courage, which falls under
the Inspiration book. “The Courage spell temporarily
increases the stamina of the caster. If he is alone, the
effect is strong but brief. If he is within a group, the
spell's strength is divided between the members, but it
shall last longer.”
Another gift that you may notice over time is your ability
to feel a strange sense of unease, as if someone or something
were watching you with hostile intent. You may feel this
way when others stalk or steal from you. Take great care
when you feel this way as well as your reaction to the
situation. It is best to learn about thieves and your handling
of them as soon as you can. Elder paladins can provide
very helpful ideas on protecting your money and your pride.
A very important piece of information is that many of
our abilities are governed by the state of our souls. While
everyone has a soul, paladin souls are subject to extreme
scrutiny. Many unchivalric actions may deeply stain a paladin,
while honorable acts reward. The purity of our souls is
a reflection of who we are and how well the gods bless
our abilities.
As previously stated, our path is not an easy one. We
strictly adhere to the vows we make when first joining
the guild. Neither these vows, nor the code of honor that
we follow, should be taken lightly. Dishonorable acts such
as stealing, attacking first, or resorting to devious actions
will cause you to feel a wretched filthiness defile your
soul.
But all is not lost when trying to cleanse and redeem
your soul. Also, know that by not actively improving your
soul state, your soul will naturally decline. You can check
your soul state by rubbing a soulstone. Should the soulstone
change to white or luminescence, you have little to worry
about. However, you may wish to tread with caution when
receiving dark and dull shades. When you RUB SOULSTONE,
all you are checking is the state of your soul. However,
to check on how much power your soul can lend to an ability,
simply EXHALE SOULSTONE.
Soulstones are typically (yet uncommonly) found on the
remains of a tortured soul. There are alternate options
to killing a tortured soul. You can look into purchasing
a soulstone or simply have a luck of the draw and be offered
one, complimentary, by an older paladin.
Also, you can walk through an arch made of soulstone to
check on your soul. You can locate one of these arches
at the Crossing guildhall. Take care not to rub a soulstone
or walk through one of the special soulstone arches if
you even think you may have done dishonorable acts. Should
you walk
through
a
soulstone
arch in this state, the consequences could be fatal for
a young paladin.
So how can you improve your soulstate? There are several
ways to go about doing this, but the most common ways are
to tithe at an almsbox (PUT <amount> <type> <currency> IN
ALMSBOX); the is one outside the Paladin Guildhall
in the Crossing. Also, TEND a bleeding wound of
someone who is not a paladin. Such
actions
will
feel
like
a warm,
soothing
sensation washing over your soul.
Some parting words of wisdom from the Paladin Guild Leaders
are as follows: “Never abuse your skills or take
them for granted. What the Gods give, they also can remove.”
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