Hiding is prohibited, but the use of ambush
for targeted attacks is allowed.
No society signs, symbols or skills are allowed. No Voln-fu
or Guild Skills are allowed.
Gladiators may only fight in the level batch they're currently
at. Thus a level 15 gladiator must fight in batch 4 (levels
15-19) only. gladiators must stay within the Level Batch for
which they have registered. If a gladiator wins enough experience
in the preliminary rounds to train for their next level, they
must not train til the Games are over on Sunday if this training
will push them beyond the Level Batch they are registered
for. If gladiators do train for their levels in the middle
of the Games and are no longer within the limits of their
Level Batch, they will be disqualified from continuing. No
exceptions.
Borrowing and loaning equipment is not allowed. All equipment
and items used by a gladiator must belong to that character.
This prohibition on borrowing includes transferring equipment
between characters owned by the same player.
Greaves, helms, and other miscellaneous items made of magical
material such as vultite, imflass, mithril etc. that offer
no magical benefit will not be considered as magical items,
and the rules on magical items will not apply to them. All
such miscellaneous items that actually do offer magical protection
must be declared by the combatants prior to the start of the
match. Failure to do so will result in automatic disqualification.
Spectators must not attempt to affect the outcome of matches
whatsoever. Giving coins to a combatant or interfering in
any other manner with the combatants is a serious violation
of Game Policy and any player doing so will be dealt with
accordingly.
All challenges to the outcome of matches must be made by
the participants of the challenged match and must be made
prior to the start of the next match. The MoG will hear and
rule on all challenges.
Combatants that drop from the Lands will be allowed 3 minutes
to return. The match will be defaulted if they do not return
in time. In the event of a "global crash or reset"
the games will continue as soon as the combatants for the
current matches have returned. If the crash occurred in mid-match
and the combatants are delayed, then the MoG may move on to
other matches til they return.
Once gladiators have registered they are free to leave the
arena but should return prior to the start of the match before
theirs. If their arena is full and gladiators cannot enter
it to fight, gladiators are to do the following:
REPORT GLADIATOR <NAME> NEEDS HELP GETTING INTO
<ARENA> TO FIGHT MATCH
Gladiators will then be moved into the arena where their
match will be held. Gladiators should not wait til the last
minute to enter their arena, nor should a gladiator use REPORT
for help in entering the arena unless their match is one of
the next two pending matches for that full arena. If they
are not in the arena when their match is called by the MoG,
gladiators will forfeit their match.
In the event of a stalemate, combat will be suspended and
combatants will be asked to put away their shields before
combat is resumed. For the MAGIC batches, if the stalemate
continues all spell effects will be removed from the combatants
and combat will resume sans shields and protective spells.
If the stalemate cannot be broken then the MoG will declare
a winner based on their judgement of which combatant did the
most damage.
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