1.
Names can not contain any kind of title: "Sir", "Lord",
"King", "Lady", "Master". Titles
are not allowed because they interfere with the game parser
and infer accomplishments in the game the character has not
achieved.
2.
Names should not be phrases, nicknames or 'handles':
Examples: Imsocool, Johnman, Foxylady, Daveboy, SuperCilious,
and Mightykiller.
3.
Names should not have a modernistic sound to them, or that
use words that did not exist in the medieval time period.
Examples: Techijoe, Metallica, Prozac.
4.
Names should not contain odd punctuation, numbers, or extra
letters. Examples: Timmmy, Xxkillerxx, Kill~Deer, Smasher2,
Daaave Joonnnes.
5.
Names should not be typed in ALL CAPS. Use proper upper and
lowercase letters when creating your name. If you use all
capital letters in your name, the system will automatically
send you back to rename your character, not necessarily because
there is a problem with the name itself, but because it is
in all caps.
6.
Names should not be composed of nonsense characters, abbreviated
or missing letters, or are unpronounceable: Examples: Asdasd
fghfgh, Dthwrrior, LSmith.
7.
A character name should not be the name of any of the monsters,
gods, goddesses, towns, or cities in Elanthia.
8.
A character name should not be the name of any well
known out-of-genre personality from T.V., literature,
or movies: Thus, you would not wish to choose a name
like "HanSolo" or "ClarkKent" for
your character.
9.
A character name should not be the name of a well known
person: TimCurry, ElvisPresley, AbrahamLincoln, etc.
This includes the names of well-known religious figures
and the names of deities worshipped by modern religious
groups. |
There are several options you can follow in creating your
character name. Here are just a few ideas to get you started:
1.
Simply typing HELP or NAME while in the
Character Manager will generate a few random names. Keep trying
until you see one you like, or one that inspires you. Often
a name that's not quite right can be changed into one you
might like, for instance "Nbyr" might become "Nabira"
or "Lgar" might become "Logarr" or "Elgar."
2.
Choose a set of consonants randomly from the keyboard
and add vowels to make a pronounceable name. Asdf could
become Aesdef . Nmbv might become Nombavu.
3.
Some find the names of plants, common (non-monster)
animals and other objects to be fitting for their characters,
but care should be taken not to make such names into
a phrase.
4.
Another good formula to use for names is to think of
a noun and a verb that would go together well. A Ranger
might like the name "Treehugger". A cranky
dwarf who works in a mine might do well with a last
name like "Rockcrusher". A thief who is adept
at opening boxes might be "Boxpopper".
5.
Famous character names that would be out-of-genre for
the game can be used to inspire in-genre names. For
instance, "Han Solo" could become "Hahn",
"Sholoft", "Solosk", "Hahnz".
Mr. Spock could become "Sprotts". Clark Kent
can be jumbled up to "Charka" or "Kentz".
The trick is to change the name enough so that when
you pronounce it out loud it doesn't immediately make
you think of the famous character.
6.
Last but not least, your own name can be used as character
name inspiration. "Tom" (an acceptable name
but likely already in use) could, for instance, become
"Tym" . If the result would sound "in-genre"
flip-flop your last or first name and possibly add some
alternate spelling. Another option is to take all the
letters of your first and last name and jumble them,
so a name like "Tom Morgan" could become "Gotmog'nar".
This also works with names picked at random out of a
phone book. |