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Empaths
have the natural ability to transfer wounds from
others to their own bodies. They then use their
recuperative powers drawn from the spiritual realm
of magic to heal themselves. They are rewarded by
the gods and their patients as well for such selflessness.
Their primary spells concentrate on self-healing,
but they also have access to other spells more useful
in combat. It is difficult, but not impossible for
Empaths to gain skill in weapons and armor, though
heavier armor types may adversely affect their ability
to cast spells.
Special Commands
TRANSFER <person> <injury> Allows you to transfer an injury from someone else
to your own body for healing. Some areas must be healed
in a particular order (arm before hand, head before
eyes, etc.)
Specified Injury
Areas Healed
Spell Needed
(none)
health points,
nervous system
HEAL,
SYSREP
HEAD
head,
right eye,
left eye
HEDREP,
ORGREP
<left/right> ARM
arm,
hand
LIMREP
NECK
neck
HEDREP
<left/right> LEG
leg
LIMREP
ABDOMEN
abdomen
ORGREP
CHEST
chest
ORGREP
BACK
back
ORGREP
ANY
any available area,
worst injuries first,
health points last
(3 sec. RT)
For example, if Banthis has injuries to his head and
left eye, TRANSFER BANTHIS HEAD will take the
head injury. TRANSFER BANTHIS HEAD a second
time will then take the eye injury.
CURE <injury> May be used in lieu of CAST to complete
a healing spell, allowing you to specify which injury
to cure.
Spell
Areas that can
be CUREd
HEDREP
CURE HEAD
CURE NECK
ORGREP
CURE RIGHT EYE
CURE LEFT EYE
CURE ABDOMEN
CURE CHEST
CURE BACK
SYSREP
CURE NERVES
LIMREP
CURE LEFT ARM
CURE LEFT HAND
CURE LEFT LEG
CURE RIGHT ARM
CURE RIGHT HAND
CURE RIGHT LEG