Your cookie preferences

Play.net wants to deliver the best experience to you. This website uses cookies. By clicking 'I agree' you agree to the Terms of Service and settings below. We process your personal data in accordance with the Privacy policy.

Cookies are small text files with information stored on your device, i.e. your computer, mobile phone, tablet, etc., when you visit a website. A cookie will typically contain the name of the site that the cookie came from, how long the cookie will be stored and a number (usually a randomly generated unique number). Cookies are used to make websites work more effectively but also to provide certain information to the owner of a website. Cookies make it possible to distinguish different users from each other, which can give each user a more personalized and positive experience of the website.


Your privacy and cookie settingsEdit





play.net >> DragonRealms >> Bard Guild
play.net SIGN UP FOR FREE! | MEMBER LOGIN · LOGIN HELP 
HOME MY ACCOUNT GAMES STORE WIKI HELP

Balance: (Login to see)


News
Forums
Platinum
Premium
The Fallen
Box Office
Downloads
Policies

 
Bard Guild

"Throughout time, Bards have been the mortar that kept our people and history intact. We have taught the people, soothed them when they were frightened and made them laugh when they would despair." - guild leader Ezruh

 

Masters of Music, and well schooled in a wide range of skills and lore, a Bard drinks in all he or she can of the happenings of the lands and uses it to their advantage. To attempt to define a Bard is to try to put order to the sands on the shore -- they are warriors, performers, wanderers, teachers, scholars... and much much more.

A boon to any adventuring group, their area-affecting magic can be instrumental to its survival and success. Be sure to bring extra libations, for a Bard's job is thirsty work.

About 180 years ago, a darkness fell upon the Guild with their near extermination by the Dragon Priests, silencing their voice and scattering their unity. The spirit of Music was reawakened by the selfless acts of Siryn -- and the voices of those who sang for her. Much has been rebuilt since the Guild doors were reopened, a new spirit and unity grows within that portents to rival and surpass what once was a proud and vibrant past.

 
Guild Locations

The Crossing
Considered by some the 'main' Guildhall for Bards, this renovated structure is home to the famed Bard Silvyrfrost. (You can type DIR BARD for directions.)

Riverhaven
Rebuilt upon the location of its predecessor, the Riverhaven Guild stands tall with plenty of space for the Guild Leader Ezruh and his companion Simon.

Shard
Sequestered in one of the city's many drinking establishments, the Guild Leader Macfrae tends to his cups as well as those Bards that pass by his table.

Ratha
Located in the Theater District of the third tier of Ratha, Yaziyi's
workshop is more of an office for his repair work than a true Guildhall. Still, he is always available to those Bards who travel (or stumble) to his doorstep.

 
Requirements to Advance

Lore skills (chiefly Musical Theory) are the main factor in a Bard's advancement.

Bards must also be competent in magic skills and able to fight well with at least two different weapons.

At least some minimal training in survival skills is also required.

 
Special Abilities

Vocal Technique
Anyone can sing, but a Bard is fully trained in using his or her voice, lending to it a refined vocal range (Examples: Tenor, Soprano, etc.). This vocal range stands out when SINGing or CHANTing, or with enough skill while leading a CHORUS of fellow Guildmates.

Instrumental Technique
Bards who keep their focus on their instruments can maintain a higher inspirational state, affording them a greater performing skill that can affect all aspects of their music.

Instrument Bonding [PLANNED]
Bards spend a great amount of time and effort in the study of their instruments, and in doing so can develop a deep connection with them to the point of forming a bond. Little is known about the full extent of this ability, and any historical records of what might have existed have never been recovered...or so the Scholars say.

PLAYACT
An advanced performance ability, PLAYACT allows a Bard to perform with greater effect and clarity for their audience. This is allowed in Tavern rooms where drink and foodstuffs are sold, or in other special performance rooms (dance floors, theaters). Your Guild Leader will let you know when you can learn this.

Bardic RECALL
Bards are the tellers of stories and the keepers of knowledge; they know countless stories of legends and folklore, and they remember. This allows them to be adept at learning information about the areas they visit through numerous means -- local gossip, rumor, legends, folklore, superstitions. With the right training, a Bard can tune into the lands and RECALL what was.

Enchantes
Bards use their skill with sound -- through their music skills -- to weave Elemental mana into magic songs called Enchantes.

Whistling
Over the years Bards have developed several special techniques with whistling, from just being more expressive to being able to distract enemies with a piercing whistle. Rumor has it some Bards have also learned to effectively communicate via whistling.

Bardic Screams
Many a story has been told of Bards who have mastered the control of their voice to a degree where it can be used as a weapon in battle. While many of these legendary techniques have been lost, there persist to this day stories of Bards vanquishing their foes with a defiant scream.

Showmanship
Over the course of their career, Bards learn many techniques to aid them in performance. Among them are the ability to convincingly bluff their audience, or slip in some dazzling sleight of hand tricks. Bards have also been known to learn the art of ventriloquism, throwing their voice onto props, and, if stories are to be believed, even other people.


Primary Skill Set
    Lore

Secondary Skill Sets
    Weapons
    Magic


Stat Requirements
8
8
8
 Charisma
 Agility
 Stamina

Bard Guild Titles

Bards tend to be
Elven 50%
Human 18%
Prydaen 13%
Dwarven 9%
Halfling 4%
Gnomish 4%
S'Kra Mur <1%
Elothean <1%
Kaldar <1%
Rakash <1%
Gor'Tog <1%

« previous · guilds · next »


Rated E: Everyone Interactive -- The content of this site may change due to interactive exchanges.  Mild Violence.

Go Play!