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"The glint of a fistful of coins
is what makes our blood flow. Make no mistake, we're
after wealth and power."-
Guild Leader Imaar
Traders
are all about making money, pure and simple. The Guild
rules the transportation business with an iron fist,
and through contract work and playing the commodities
markets, a Trader earns (or loses) his fortune.
Perhaps the most (in)famous figure among Traders was
Arnile Hanskwin, Syndic of the Trader's Guild. He was
known for his desire to come up with more and more devious
ways to combat the efforts of those who would steal
from a trader. He was especially inventive when it came
to designing new trap varieties.
The Crossing
The distinguished Guild Leader Imaar advises
young entrepreneurs from this prosperous guild hall.
(You can type DIR TRADER for directions.)
Riverhaven
Inside Riverhaven's large guild hall, the noble Guild
Leader Willowbrook instructs her students in commerce
and finance.
Shard
The shrewd Guild Leader Raelem administrates
guild business from her office in opulent Brickwell
Tower.
Aesry Surlaenis'a
The capable Guild Leader Seranda oversees sea
trade at the Surlaenis exchange.
In addition, Guild Outposts have been established for
conducting business in the following locations:
The vital skills for a Trader are Lore
skills, particularly Trading and Appraisal.
Weapon skills are not required, but some competence
in Armor and Survival
skills must be attained.
Special Abilities
Pack Animals & Caravans
Traders can rent pack animals or caravans to transport
goods between guild outposts. These can also be used
to help drag the corpses of fallen adventurers more
effectively.
Commodity Trading
Only Traders have access to the commodities market,
allowing them to speculate on price fluctuations between
cities and provinces.
Gem Market Advantages
Traders receive a better price when selling gems, and
may sell in bulk for extra convenience.
Auction Halls & Markets
Only Traders may set up shop in an auction hall or market,
allowing for convenient sales to other adventurers.