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play.net >> Forging Guide: Page Four
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Forging Guide: Page Four

TABLE OF CONTENTS
     
  Page 1.......... Forging Overview
  Workshops
  Page 2.......... The Glyphs
  Page 3.......... The Grinder
  Page 4.......... The Forge
  Page 5.......... The Polisher
    The Vise
     
RETURN TO ARTISAN SKILL GUIDES

The Forge
The forge is used to shape the head or blade of a weapon. Successful use of the forge is dependent upon one of the character's weapon-group forging skills. In order to activate the forge a character needs to hold a scribed raw material in their left hand and a forging-hammer in their right hand and then GET TONGS. When a forge is not being used, a pair of mithril tongs should be visible on the anvil in each forging chamber.

Forges are available within forging workshops, which must be rented in order to use. When a character's rental time is expired, the tongs will not be usable.

Before forging, you must fill the tempering trough with a liquid appropriate for quenching the material that is being worked in the forge. To use the forge a character must be in good enough health to operate it, must be wearing a crafting apron, must be holding the raw weapon material - which has been scribed - in his or her left hand, and must be holding a forging hammer in his or her right hand.

The more magical a material is used, the longer it will take to forge it. Magical materials are also more difficult to forge, and may require more skill on the part of the character.

Forging a weapon head usually requires multiple sessions. Once the weapon head is finished, a character's level of success is dependant on their health, forging skill, strength, constitution and discipline bonuses, the material difficulty, the amount of material forged, their profession and race, and a random element.

Having significantly more skill in forging another type of weapon can prove helpful when forging any type of weapon up to a certain point of skill. So those characters who have a great deal of skill in forging brawling weapons, for instance, will have an easier time forging edged weapons, than someone with no skill in forging weapons at all.

Successfully using the forge on a material will result in a rough weapon part, however, if a failure occurs, the material will need to be scribed again before the forge may be used again. Extraordinary failures will destroy the material altogether. If there is no liquid in the tempering trough when the forging session reaches its conclusion, the session will be aborted and the material will need to be worked again.

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