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Lore Skills

Lores represent intensified study within a particular sub-category of magic. Lore training will allow the student to unlock the deeper mysteries of that field of magic and to use that knowledge to enhance their spells. The four lore categories are Elemental, Mental, Sorcerous, and Spiritual.

Elemental Lores
Mental Lores
Sorcerous Lores
Spiritual Lores
Acronyms
Summation Chart

Elemental Lores

Fire
A character training in this skill will be more adept in the use of fire-related magic. This can include casting more powerful fire spells, better control over spells that are normally random in elemental effect, and access to spells that are not available to those ignorant of the secrets of Fire magic.
Major Elemental Spell Circle
Immolation (519)
Sorcerer Spell Circle
Dark Catalyst (719)


Earth
A character training in this skill will be more adept in the use of earth-related magic. This can include casting more powerful earth-related spells, better control over spells that are normally random in elemental effect, and access to spells that are not available to those ignorant of the secrets of Earth magic.
Sorcerer Spell Circle
Dark Catalyst (719)


Water
A character training in this skill will be more adept in the use of water-related magic. This can include casting more powerful water and ice spells, better control over spells that are normally random in elemental effect, and access to spells that are not available to those ignorant of the secrets of Water magic. When coupled with training in Air Lore, a character may also become more adept in using Storm/Electrical magic.
Major Elemental Spell Circle
Ice Patch (512)
Sorcerer Spell Circle
Dark Catalyst (719)


Air
A character training in this skill will be more adept in the use of air-related magic. This can include casting more powerful air and wind spells, better control over spells that are normally random in elemental effect, and access to spells that are not available to those ignorant of the secrets of Air magic. When coupled with training in Water Lore, a character may also become more adept in using Storm/Electrical magic.
Sorcerer Spell Circle
Dark Catalyst (719)

Mental Lores

Telepathy
A character training in this skill will be more adept in the use of Mental sphere magic involving thought and emotion-affecting spells.


Divination
A character training in this skill will be more adept in the use of Mental sphere spells that provide knowledge, such as portents of the future and visions of distant places.


Transference
A character training in this skill will be more adept in the use of Mental sphere magic involving displacement, teleportation, and supernatural travel.

There are currently no spells that utilize Mental Lore, Transference.



Transformation
A character training in this skill will be more adept in the use of Mental sphere magic involving the transformation of their physical condition. Empathic healing falls under this school of training, as do abilities such as turning the caster's limbs into fierce claws or a sharp blade, or hardening the caster's skin to protect against attacks.


Manipulation
A character training in this skill will be more adept in the use of Mental sphere magic involving the manipulation of matter, such as telekinetically moving a large boulder that blocks a path, or causing an object to burst into flames.

Sorcerous Lores

Necromancy
A character training in this skill will be more adept in the use of necromantic skills and magic.


Demonology
A character training in this skill will be more adept in the use of skills and magic involving the demonic realms.

Spiritual Lores

Religion
This skill represents knowledge and understanding of the doctrine and principles of the Arkati pantheon, in general. Clerics with advanced training in this skill will have a focus on the doctrine and principles of the deity with which they are aligned, and will experience an improved ability to channel spiritual power from their patron deity.


Blessings
This skill represents knowledge and understanding of the many prayers, rituals, and invocations used to gain the favor of the lesser and greater spirits. While all casters with access to spells of blessing will gain benefits from those spells, knowledge of this lore improves the caster's ability when obtaining blessings.
Empath Spell Circle
Troll’s Blood (1125)


Spirit Summoning
This skill represents advanced knowledge of summoning rites for lesser and greater spirits.
Major Spirit Spell Circle
Silence (210)
Spirit Servant (218)

Acronyms

Acronym Lore
EL:F
Elemental Lore, Fire
EL:E
Elemental Lore, Earth
EL:W
Elemental Lore, Water
EL:A
Elemental Lore, Air
ML:T
Mental Lore, Telepathy
ML:D
Mental Lore, Divination
ML:Transfer
Mental Lore, Transference
ML:Transform
Mental Lore, Transformation
ML:M
Mental Lore, Manipulation
SL:N
Sorcerous Lore, Necromancy
SL:D
Sorcerous Lore, Demonology
SpL:R
Spirit Lore, Religion
SpL:B
Spirit Lore, Blessings
SpL:SS
Spirit Lore, Spirit Summoning

Summation Chart

For spells that provide a summation bonus, the first step to determine the progression at which you will gain further benefits is to find the first rank at which you gain a bonus. This is commonly called the "seed." Find this rank number in the green row underneath the yellow Seed heading. Since the seed is also the first rank at which you gain a bonus, it corresponds with '1' under the red Bonus column.

Now, reading downward from the seed will tell you the next rank at which the next bonus can be achieved. Each of these milestones corresponds to their respective numbers in the red Bonus column.

For example, part of the spell description for Kai's Triumph Song (1007) reads as follows:

"The caster's group will experience an increased AS bonus with Mental Lore, Telepathy ranks. The AS increase begins with +1 at 3 Telepathy ranks and tops out at +11 for 88 Telepathy ranks."

The Seed in this case is 3, which corresponds to a Bonus of 1 in the chart. Tracing downward from the seed shows that the next bonus is at 7 ranks (+2). The progression continues in this manner until it maximizes at 88 ranks (+11).

Bonus
Seed
1
Ranks
Needed
1
2
3
4
5
6
7
8
9
10
2
3
5
7
9
11
13
15
17
19
21
3
6
9
12
15
18
21
24
27
30
33
4
10
14

18

22
26
30
34
38
42
46
5
15
20
25
30
35
40
45
50
55
60
6
21
27
33
39
45
51
57
63
69
75
7
28
35
42
49
56
63
70
77
84
91
8
36
44
52
60
68
76
84
92
100
108
9
45
54
63
72
81
90
99
108
117
126
10
55
65
75
85
95
105
115
125
135
145
11
66
77
88
99
110
121
132
143
154
165
12
78
90
102
114
126
138
150
162
174
186
13
91
104
117
130
143
156
169
182
195
208
14
105
119
133
147
161
175
189
203
217
231
15
120
135
150
165
180
195
210
225
240
255
16
136
152
168
184
200
216
232
248
264
280
17
153
170
187
204
221
238
255
272
289
18
171
189
207
225
243
261
279
297
19
190
209
228
247
266
285
20
210
230
250
270
290
21
231
252
273
294
22
253
275
297
23
276
299
24
300

 

 




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