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Lores represent intensified study within a particular sub-category
of magic. Lore training will allow the student to unlock the
deeper mysteries of that field of magic and to use that knowledge
to enhance their spells. The four lore categories are Elemental,
Mental, Sorcerous, and Spiritual.
A
character training in this skill will be more adept
in the use of fire-related magic. This can include casting
more powerful fire spells, better control over spells
that are normally random in elemental effect, and access
to spells that are not available to those ignorant of
the secrets of Fire magic.
A
character training in this skill will be more adept
in the use of earth-related magic. This can include
casting more powerful earth-related spells, better control
over spells that are normally random in elemental effect,
and access to spells that are not available to those
ignorant of the secrets of Earth magic.
A
character training in this skill will be more adept
in the use of water-related magic. This can include
casting more powerful water and ice spells, better control
over spells that are normally random in elemental effect,
and access to spells that are not available to those
ignorant of the secrets of Water magic. When coupled
with training in Air Lore, a character may also become
more adept in using Storm/Electrical magic.
A
character training in this skill will be more adept
in the use of air-related magic. This can include casting
more powerful air and wind spells, better control over
spells that are normally random in elemental effect,
and access to spells that are not available to those
ignorant of the secrets of Air magic. When coupled with
training in Water Lore, a character may also become
more adept in using Storm/Electrical magic.
A
character training in this skill will be more adept
in the use of Mental sphere spells that provide knowledge,
such as portents of the future and visions of distant
places.
A
character training in this skill will be more adept
in the use of Mental sphere magic involving displacement,
teleportation, and supernatural travel.
There are currently no spells that utilize Mental
Lore, Transference.
Transformation
A
character training in this skill will be more adept
in the use of Mental sphere magic involving the transformation
of their physical condition. Empathic healing falls
under this school of training, as do abilities such
as turning the caster's limbs into fierce claws or a
sharp blade, or hardening the caster's skin to protect
against attacks.
A
character training in this skill will be more adept
in the use of Mental sphere magic involving the manipulation
of matter, such as telekinetically moving a large boulder
that blocks a path, or causing an object to burst into
flames.
This
skill represents knowledge and understanding of the
doctrine and principles of the Arkati pantheon, in general.
Clerics with advanced training in this skill will have
a focus on the doctrine and principles of the deity
with which they are aligned, and will experience an
improved ability to channel spiritual power from their
patron deity.
This
skill represents knowledge and understanding of the
many prayers, rituals, and invocations used to gain
the favor of the lesser and greater spirits. While all
casters with access to spells of blessing will gain
benefits from those spells, knowledge of this lore improves
the caster's ability when obtaining blessings.
For spells that provide a summation bonus, the first step
to determine the progression at which you will gain further
benefits is to find the first rank at which you gain a bonus.
This is commonly called the "seed." Find this rank
number in the green row underneath the yellow Seed heading.
Since the seed is also the first rank at which you gain a
bonus, it corresponds with '1' under the red Bonus column.
Now, reading downward from the seed will tell you the next
rank at which the next bonus can be achieved. Each of these
milestones corresponds to their respective numbers in the
red Bonus column.
For example, part of the spell description for Kai's Triumph
Song (1007) reads as follows:
"The caster's group will experience an increased AS
bonus with Mental Lore, Telepathy ranks. The AS increase begins
with +1 at 3 Telepathy ranks and tops out at +11 for 88 Telepathy
ranks."
The Seed in this case is 3, which corresponds to a Bonus
of 1 in the chart. Tracing downward from the seed shows that
the next bonus is at 7 ranks (+2). The progression continues
in this manner until it maximizes at 88 ranks (+11).