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Wizards
Spheres: Elemental
Prime stats: Aura, Logic
Mana stats: Aura
Spell Circles: Minor Elemental, Major Elemental, Wizard Base
   
Wizards are masters of elemental magic, the force that imbues the world and surrounds all within it. With this power, Wizards concentrate on spells which harness and bring to bear the forces of nature for use in attack, defense and utility purposes. Excellent at acquiring knowledge of magical lore and magical devices, Wizards are among the poorest in the use of weapons and gain skill at arms only at great expense. Heavier armor types are shunned by Wizards as they adversely affect the ability to cast spells.

Special Commands

SENSE
Allows you to detect any mana pools which might be in the area to assist in enchanting.

Skill Training Costs

P/M   (T)   Skill   P/M   (T)   Skill
12/12
14/0
13/0
20/20
12/8
6/1
6/1
14/3
14/3
8/2
14/3
10/2
15/10
15/10
8/0
0/8
0/1
0/1
  (1)
(1)
(1)
(1)
(1)
(1)
(1)
(1)
(1)
(1)
(1)
(1)
(1)
(1)
(1)
(3)
(2)
(2)
  Two Weapon Combat
Armor Use
Shield Use
Dodging
Combat Maneuvers
Edged Weapons
Blunt Weapons
Two-Handed Weapons
Ranged Weapons
Thrown Weapons
Polearm Weapons
Brawling
Multi-Opponent Combat
Ambush
Physical Training
Spell Research
Arcane Symbols
Magic Item Use
  2/1
0/4
0/6
0/20
0/10
0/20
0/4
0/15
0/15
2/6
2/4
5/4
0/3
2/1
0/3
3/3
4/0
3/0
3/2
  (2)
(3)
(2)
(1)
(1)
(1)
(2)
(1)
(1)
(1)
(2)
(1)
(2)
(2)
(2)
(1)
(1)
(1)
(1)
  Spell Aiming
Harness Power

Elemental Lore

Spiritual Lore

Sorcerous Lore

Mental Lore

Mana Control Elemental

Mana Control Spiritual

Mana Control Mental

Disarm Traps
Pick Locks
Stalk and Hide

Perception

First Aid

Trading

Picking Pockets
Climbing
Swimming

Survival
help

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