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There are many hundreds of
weapons in Elanthia, however they are all based on a several
dozen primary weapon categories. Here we will list other
weapon names which use the listed set of statistics.
Damage
type:
There are four primary types of damage which
weapons can deal: puncture, crushing, slashing and grappling.
Some damage types are more likely to cause greater amounts
of damage than others. For instance, crushing is much
more damaging than piercing.
Base
DU/ST:
DU/ST stands for Durability
and Strength. These numbers are useful when trying to
determine how susceptible a weapon is to item degradation
and breakage.
Base
Speed:
A weapon's base speed is a factor in determining
the roundtime of attacking with a particular weapon. Other
factors that may affect roundtime include bonuses from
dexterity and agility and penalties from encumbrance. Spells
may also be a factor.
Attack
vs Defense:
Attack vs Defense (more
commonly referenced as AvD) can be described as the
effectiveness that a particular weapon has against a
particular type of armor. Some weapons are more effective
than others against some types of armor, and their AvD
is correspondingly higher. For instance, an axe is more
effective against heavier armors than a rapier. Likewise,
all weapons react differently to different amounts of
armor.
The AvD value is added to the attack roll in order
to determine the success of an attack. The total value
of the roll, along with all bonuses, must equal or exceed
100 in order to hit.
>
Brauden swings a closed fist at a giant rat!
AS: +0 vs DS: +3 with AvD: +25 + d100 roll: +56
= +78
A clean miss.
>
Brauden picks up a rapier.
>
Brauden thrusts with a rapier at a giant rat!
AS: +0 vs DS: +3 with AvD: +45 + d100 roll: +73
= +115
... and hits for 3 points of damage!
Strikes a fingernail.0
Bet it'll lose it now.