Command Compendium
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All Commands
"D" Commands
Usage: DANCE (Graceful|Happy|Silly|Angry) or Usage: DANCE (<person>|<creature>|<item>)
Note: DANCE works differently in ballrooms and other areas that are set up specifically for special DANCE functionality.
For barbarians: Usage: DANCE (Swan|Cobra|Badger|Eagle|Bear|Wolverine|Panther|Dragon|Flounder|STOP)
DANCE (creature) |
In this case, an alabaster gargoyle:
You dance mockingly about an alabaster gargoyle! |
DANCE (item) |
In this case, a broadsword:
You dance about with your broadsword. |
DANCE ANGRY |
You stomp angrily about! |
DANCE GRACEFUL |
You dance gracefully, your head slowly rocking from side to side and your body swaying to an internal beat. |
DANCE HAPPY |
You do a happy little dance of joy! |
DANCE SILLY |
You dance a lively jig! |
DANCE(person) |
In this case, Bob:
You sweep Bob into a dance with you. |
BOP: You stomp about the dance floor, somehow missing Person's feet as you dance. Those dance lessons really paid off!
BOUNCE: You bound across the dance floor with Person in your arms.
DANCE: You sweep Person into a dance with you.
DIP: You twirl Person around, suddenly pushing her down in a dramatic dip. In a combination of sweaty fingers and mistimed movements, you drop her on the floor. Uh oh! Think she will believe that's part of the dance step?
FLIRT: You gaze soulfully into Person's eyes, drawing her a bit closer as you dance.
HUG: You draw Person closer into your arms in a slow, romantic dance.
KISS: You steal a kiss from Person as you sway with her across the dance floor.
NUDGE: You swing Person out away from you and, holding her hand high, you twirl her gracefully.
POKE: You dip Person dramatically then pull her back up into your arms.
PULL: You lay your head on Person's shoulder as you dance.
PUSH: You lift Person up high into the air and twirl with her!
SHAKE: You hop around the floor in a spritely dance, twirling Person in your arms.
TAP: You tap your fingers against Person's shoulders as you dance, keeping time with the music.
TURN: You give a quick quarter turn, spinning Person around the dance floor.
WINK: You swing Person out away from you then spin her back into your arms.
This verb has special additional functionality for Premium Subscribers.
For Premium Users, the DAYDREAM verb toggles you in and out of DAYDREAM mode.
Verbs that work when you're dead:
DANCE: Person twitches feebly, the cold, claylike corpse apparently mimicking the undead before it decays.
DEPART: Aww, where's the fun in that?
LAUGH: The ghostly laughter of Person echoes through the room, sending a shiver down your spine.
MOAN: A haunting moan permeates the area, causing your skin to crawl!
SIGH: The spirit of Person sighs softly, raising the hairs on the back of your neck.
WHISPER: The grating, wraithlike spirit of Person whispers, "..."
Use DECLINE to turn down an OFFER from another player or NPC.
Usage: DEMEANOR <demeanor> to change your attitude. DEMEANOR <demeanor> <race> to change your attitude towards a race. DEMEANOR <person> to check that person's current attitude.
<demeanor> can be one of the following: cold, reserved, neutral, friendly, warm, clear.
Use BEFRIEND to set your demeanor towards a specific person.
Used when your character is dead to leave your body and return to the nearest temple. It's not a good idea to DEPART when you are being healed or resurrected!
Used inside a bank to DEPOSIT coins in your account.
Inside a bank:
The clerk raises an eyebrow and asks, "How much do you want to deposit?"
You can DEPOSIT a specific number of coins, or ALL.
Used to get a detailed description of a creature.
DESCRIBE <creature> |
In this example, a dryad:
The greater dryad's skin is dark brownish-black, and patterned like bark. A mane of hair composed of blighted and decaying leaves cascades down her back and shoulders and her glowing saffron eyes glare hatefully at you, as if accusing you of wrongs done to her kind in the past. Her hands end in massive claws that resemble branches, and a sticky, reddish substance covers her skin, glistening slightly. |
Used to DIG out your grave after you DEPART.
It helps to have an item in your hand, preferably one that actually would be useful for digging.
You fruitlessly dig at the ground with a shot of Iron Hill whiskey.
Directions are available in different locations. To get a list of the directions available in your area, type:
DIR LIST {GUILDS|TRAINING|GATES|HUNTING|SHOPS|OTHER}
DIR LIST - Lists all areas in the area for which directions are available. DIR LIST GUILDS - Lists all guilds in the area for which directions are available. DIR LIST TRAINING - Lists the area's training rooms for which directions are available. DIR LIST GATES - Lists all gates in the area for which directions are available. DIR LIST HUNTING - Lists the areas's hunting areas for which directions are available. DIR LIST SHOPS - Lists all shops in the area for which directions are available. DIR LIST OTHER - Lists all other areas in the area for which directions are available.
DIRECTIONS <location name> {<number of steps>} |
This option is used to obtain a certain number of "steps" worth of directions to a specific location.
For example: DIR BANK 5 -- This will show you the next 5 steps to take going to the bank. |
USAGE: DISARM HELP Displays this information.
DISARM HELP <Option> Displays in depth information on the specified option.
DISARM <Item> DISARM <Item> Option
Maneuver Options:
IDENTIFY MARK CAREFUL QUICK ALL
RESTRICTED Options:
BLIND ANALYZE HARVEST
DISARMING EXPERIENCE:
As a general statement, the more difficult the maneuver the more you can expect to learn from the risk you take. Likewise, a more difficult trap relative to your skill level will present a greater potential to learn from the risk.
DISARM <item> IDENTIFY |
Under normal circumstances, based solely on your skill, you expect you stand virtually no chance of failing to disarm the trap on the pine trunk.
A glistening black square, surrounded by a tight ring of fibrous cord, catches your eye. Roundtime: 4 seconds. |
DISARM <item> MARK |
With a confident grin you grab a piece of rock from the ground to mark the pine trunk with a symbol representing the type of trap that protects it.
Roundtime: 2 seconds.
After you MARK the trunk, LOOKing at the trunk shows:
Some thoughtful soul has marked the crude form of a stylized explosion on the front of the lock assembly. |
Used to remove people from your group, or to get rid of the group entirely.
You can... DISBAND <person> Disbands one single person from your group. DISBAND <person> BAN Disbands and prevents person from JOINing you for 1 hour. DISBAND STALKERS Disbands all KNOWN stalkers from your group. DISBAND GROUP Disbands known stalkers/followers. DISBAND GROUP BAN Disbands known stalkers/followers and sets your JOIN AVOID. DISBAND STALKERS EXCEPT Disbands all known stalkers but keeps the people you list. DISBAND GROUP EXCEPT Same as DISBAND GROUP but keeps the people you list. DISBAND GROUP BAN EXCEPT Same as DISBAND GROUP BAN but keeps the people you list.
(Syntax: DISBAND <stalker/group> (BAN) EXCEPT <player1> <player2>... etc.) (Note 1: The EXCEPT clause will handle 5 players maximum.) (Note 2: BAN does not prevent stalking.) (Note 3: HOLD <person> will clear the BAN on that player.)
DISBAND (self) |
You see: Coming apart at the seams again?
Room sees: Solomon gets a worried look on his face and quickly checks his arms and legs. With a relaxed sigh, he nods like all is right with the world for now. |
Used to show your current Discipline stat, how many TDPs it will cost to raise your Discipline by 1 point, and to explain the benefits of Discipline.
Your base Discipline is forty-five(45).
It will cost you 135 TDPs to raise your Discipline from 45 to 46.
Discipline helps you resist fear effects, improves the size of your experience pools, and is used in various magical 'spell versus statistic' contests (particularly 'spell versus will' contests), among other things.
Use INFO to view all your statistics at once.
USAGE:
DISMANTLE {object} {option}
DISMANTLE allows you to get rid of a box you found on a creature after you have disarmed, opened and emptied it. Optional maneuvers may be available depending on your profession and race. They are considered to be "Easter eggs". Please let everyone enjoy the fun of discovering them and keep the one(s) you discover to yourself.
Used to get off of a horse, unless you're not ON a horse, in which case:
You see:
You climb off your high horse and assume a more friendly demeanor.
Others see:
Solomon lowers his chin, assuming a more friendly demeanor.
Used in combat to position your character to DODGE an incoming attack.
You move into a position to dodge. (You're solidly balanced with no advantage.) Roundtime: 3 sec.
APPLAUD <self> |
You strut around, preening and patting yourself on the back. Not shy, are we? |
Usage: DRAG <object | player> <direction>
Used in combat, DRAW is usually a very effective move when performed at the proper time.
Moving in with powerful grace, you step backward and then slice at a goblin. A goblin fails to evade, failing miserably. The greatsword lands an extremely heavy hit that removes the goblin's right arm cleanly at the elbow, knocking it completely senseless.
Used to drink one of the hundreds of bevereges that are available.
You take a sip of the ale. Aaaaah...warm and soothing.
DRINK <person> |
You see:
Say what?
Others see:
Solomon glances thirstily at Bubba.
Target sees:
Solomon glances at you with a thirsty look in his eye |
For drooling.
You see:
You drool.
Others see:
Solomon drools.
DROOL <person> |
You see:
You look at Bubba and drool.
Target sees:
Solomon looks at you and drools.
Others see:
Solomon looks at Bubba and drools. |
DROOL <self> |
You see:
You loll your tongue.
Others see:
Solomon lolls his tongue. |
Used to DROP something on the ground.
You drop a flagon of death spirit grog.
There is never a reason to put your items on the ground, even for a second, except to get rid of them (unless the item was designed to be used on the ground). All items on the ground are at risk of permanent loss, and cannot be authorized for replacement.
In short, don't ever DROP anything you really want to keep!
You see:
You duck your head.
Others see:
Solomon ducks his head.
The dump verb can be used to remove 'junk' items from your room or to dump items from a container in your right hand into one of the many 'trash cans' located across Elanthia.
DUMP JUNK Summon the janitor to your current room.
DUMP CHECK Display information regarding the janitor called by this command.
DUMP MY [CONTAINER] INTO [RECEPTACLE] Dump all items in container into specified receptacle. Example: DUMP MY BACKPACK INTO TRASH BIN
DUMP [SUBSTANCES|PAPER|SKINS] INTO [RECEPTACLE] Dump all items that match the type specified into receptacle. Example: DUMP PAPER INTO TRASH BIN
DUMP [ADJECTIVE] [NOUN] INTO [RECEPTACLE] Dump all items that match what you specify into receptacle. Example: DUMP ROOT INTO TRASH BIN -- Dump all roots. DUMP YELITH ROOT INTO TRASH BIN -- Dump only yelith roots.
Be aware that this verb works independently from the normal janitor mechanics. Drop or leave items on the ground *AT YOUR OWN RISK*. As always, if an item is valuable to you, do not drop or leave the item on the ground. Also, use caution when dumping the contents of a container into a trash bin. The items *CANNOT* be restored.
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