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You gasp in terrified panic, trembling and flailing your arms about!
PANIC (PERSON)
You look at Denwyn and panic!
PANIC (SELF)
Your eyes widen as you tremble in quiet panic.
PANT
You pant.
PARRY
Used in combat to attempt to PARRY the next attack and (hopefully) improve position.
You move into a position to parry. You're nimbly balanced and in good position. Roundtime: 3 sec.
PAT
Used to PAT someone or something...
PAT (ITEM)
You pat a mug of frothy root beer.
PAT (PERSON)
You pat Denwyn on the back.
PAT (SELF)
You rub your tummy and pat your head.
PATHWAY
WARRIOR MAGE ONLY:
PATHWAY Verb Syntax: PATHWAY [option] Options: LIST - Lists out which Aethereal Pathway abilities you know HELP - Gives you this help message STOP - Ends whichever Pathway ability you may be using. SENSE - Lets you sense your Manipulative Resolve status. CHECK - Let's you see which Pathway ability you have active. FOCUS [option] - Activates a specific pathway ability Options: DAMAGE, QUICK, EASE, POWER, ACCURACY, SECRECY, PRECISE DEFEND
PAY
Used in Town Halls to PAY off a debt.
PEER
Usage: PEER (direction|player|creature|object)
PEER (DIRECTION)
While standing in Town Green North: >peer s You peer south and see ...
The Crossing, Town Green South A gap in the stand of lunat trees leads south into Lunat Shade Road. In that general direction lie Berolt's Dry Goods, the Town Hall, the soaring presence of the Temple, the Provincial Bank and other key structures. A few loafers loll on the grass, watching those entering and leaving the Green. Sparrows, jays and other birds call to one another from the treetops, flitting back and forth between their nests and roosts in the dense hedges bordering the park. Obvious paths: north, northeast, east, south, west, northwest.
PEER (PERSON|CREATURE|OBJECT)
You peer quizzically at Denwyn.
PEER (SELF)
You see:
Peer at yourself? A little vain, no?
Room sees:
Solomon is admiring himself again.
PERCEIVE
Different Guilds will have differing options and results, but this verb allows you to PERCEIVE certain things which are integral to your Guild.
PERCEIVE (As a Paladin)
USAGE:
As a magic user, you can type PERCEIVE, CONCENTRATE or POWER to determine the mana available for your spells. As you get more skill, you'll also be able to sense mana in neighboring areas.
Options Available (most are skill dependant):
PERCEIVE AREA - Checks the room for spells in effect. PERCEIVE SELF - Checks the evasion penalty and spells in effect on you. PERCEIVE ALL - Checks everything you are able to sense. PERCEIVE <item> - Checks charges on a blessed weapon.
PERCEIVE (as a Bard or Ranger)
USAGE:
As a magic user, you can type PERCEIVE, CONCENTRATE or POWER to determine the mana available for your spells. As you get more skill, you'll also be able to sense mana in neighboring areas.
Options Available (most are skill dependant):
PERCEIVE AREA - Checks the room for spells in effect. PERCEIVE SELF - Checks the evasion penalty and spells in effect on you. PERCEIVE ALL - Checks everything you are able to sense.
PERCEIVE (as a Cleric)
USAGE:
As a magic user, you can type PERCEIVE, CONCENTRATE or POWER to determine the mana available for your spells. As you get more skill, you'll also be able to sense mana in neighboring areas.
Options Available (most are skill dependant):
PERCEIVE AREA - Checks the room for spells in effect. PERCEIVE SELF - Checks the evasion penalty and spells in effect on you. PERCEIVE ALL - Checks everything you are able to sense. PERCEIVE <person> - Lets you check favor and depart times. PERCEIVE <item> - Checks charges on a blessed weapon.
As a magic user, you can type PERCEIVE, CONCENTRATE or POWER to determine the mana available for your spells. As you get more skill, you'll also be able to sense mana in neighboring areas.
Options Available (most are skill dependant):
PERCEIVE AREA - Checks the room for spells in effect. PERCEIVE SELF - Checks the evasion penalty and spells in effect on you. PERCEIVE ALL - Checks everything you are able to sense. PERCEIVE <familiar> - Let's you identify familiars.
PERCEIVE (as an Empath)
USAGE:
As a magic user, you can type PERCEIVE, CONCENTRATE or POWER to determine the mana available for your spells. As you get more skill, you'll also be able to sense mana in neighboring areas.
Options Available (most are skill dependant):
PERCEIVE AREA - Checks the room for spells in effect. PERCEIVE SELF - Checks the evasion penalty and spells in effect on you. PERCEIVE ALL - Checks everything you are able to sense. PERCEIVE HEALTH - Lets you check Life Essences around you.
When holding a suitable device, PICK allows an attempt to PICK A LOCK on a locked container.
PICK (container) WITH MY (item)
PIN
As a special service to our customers, Simutronics Corporation has installed a new feature that we are calling your Player Identification Number (PIN).
The Player Identification Numbers are like a password that you can use to verify that a character belongs to you. Usually, when we get Email from a player about their character, we simply match the return Email address with the Email address that is recorded as part of the character record. However, as the online community grows and more and more people have more and more accounts on a variety of services, including the Internet, the Email we get about characters is not always from the account that the character is associated with.
Using your PIN, you can identify a character as belonging to you, even when you are not Emailing us from that account. If you were to suddenly be called out of town and send Email to us from a remote Internet account, for example, asking that your character be protected from being purged, then you would be able to provide us with the PIN, and we would know the request really comes from you.
WARNING: It is absolutely vital that you keep your Player Identification Number secret. Never tell another player what your PIN is. Your PIN is just like a password, KEEP IT SECRET.
There are three things that you must know about your character in order to identify it. You must know the full, proper spelling of the character's first name. You must know the character index number(a reference number used in the game database), a number that is told to you when you get your PIN, and you must know the PIN.
Next time you are in the game, use the PIN command and jot down those three things: Full name of the character. Character index. Player Identification Number.
Example:
************************ WARNING: Do not give this number out to anyone! ************************
Your Character Index Number is #####. Your Player Identification Number is PIN# ########-#####
Please save this number in a secure place.
************************ WARNING: Do not give this number out to anyone! ************************
Note: PINs are mostly used these days for character transfers. While its certainly handy if you have your character's PIN handy, its not something you are absolutely required to have when writing the Billing Office or Feedback. As long as you can verify that you own your account, via your security question/answer, and or other billing information, you should be fine. However, if you want to be SURE, keep your PIN recorded somewhere safe. It can't hurt.
PINCH
You crack your knuckles.
PLANT
Used to PLANT appropriate items in appropriate places.
PLAY
Used to PLAY instruments.
PLAY MY (instrument) [WITH MY (item)] (manner)
Where "manner" is: Gentle, rapid, fierce, playful, flashy, slow, or aimless
PLAYACT
SYNTAX: PLAYACT START Starts your performance. PLAYACT STOP Ends your performance. PLAYACT <message> Acts out your performance.
* NOTE: THIS IS A TOOL TO AUGMENT PLAYS, ACTS, STORYTELLING, OR * * PERFORMANCES. USAGE IN ANY OTHER WAY IS ABUSE AND WILL RESULT * * IN IT BEING TAKEN AWAY! *
POACH
When and if possible, POACH is a powerful missile attach, launched from hiding while stalking a suitable target.
Driving in like an unbeatable force, you fire an arrow at a musk hog. A musk hog fails to evade, mis-stepping and blundering into the blow. The arrow lands an extremely heavy hit that removes the hog's right arm cleanly at the elbow, knocking it completely senseless. That would have stuck if there was anything left to stick to! The arrow falls to the ground!
POINT
Syntax: POINT -- Point at all hidden creatures. POINT ALL -- Point at all hidden targets. POINT <DIR> -- Point in a specific direction. POINT <TARGET> -- Point at a specific target. POINT <ITEM> AT <TARGET> -- Point a specific item at a target.
POKE
Used to POKE a person or object.
POLICY
Usage: POLICY <page>
DragonRealms Player Policy
Topics--------------------Page--Topics--------------------Page ------------------------------ ------------------------------ Introduction.................1 Player v Player Conflicts...11 General......................2 Privacy.....................12 Miscellaneous................3 Quests/Special Events.......13 Abusive/Disruptive Behavior..4 Repair/Replacement of Items.14 Bug Abuse....................5 Score Lists.................15 Character Names..............6 Scripting Policy............16 Character Purges.............7 Solicitations...............17 Delays Or Slowdowns..........8 Transferring Characters.....18 Game Mechanics...............9 Unique Items................19 GameMasters.................10 Violations of Policy........20
To read the policy, type POLICY <page>.
PONDER
You ponder.
PONDER (self)
You see: You ponder the meaning of life.
Room sees: Solomon gets an odd expression on his face.
CHECK lets you review your available portraits. DISPLAY sets one of your portraits to be visible by other players. VIEW toggles your ability to see other's portraits when looked at. CLEAR hides any currently displayed portrait you have.
Premium subscribers may have up to 10 available character portraits, while non-premium subscribers may only have 2.
POSE
You strike a heroic pose.
POSE (if a Gor'Tog)
In addition to POSE by itself, Gor'Togs can specify POSE STRONG, POSE HEAD, POSE BIG, POSE CUTE, POSE GENTLE, POSE SILLY, POSE SNAKE, POSE IMPORTANT, and POSE SORRY.
POSE (while kneeling)
You place your hands beneath your chin and turn your eyes up to the heavens.
POSE (while prone)
You stretch one arm along your side and prop up your head with the other hand.
POSE (while seated)
You lean forward and rest your chin in your hand, a thoughtful expression on your face.
POUND
For use with the Forging System:
USAGE: POUND <item you are working on> INTO <item you wish to create> To make plate armor, you must start with a plate. To make a weapon, you must start with an ingot. To make chain armor, you must start with some wire. The following items are available to be created:
Armor: metal breastplate, half plate, field plate armor, full plate armor, bascinet helm, visored helm, armet helm, great helm, scale tasset, plate tasset, scale aventail, plate aventail, plate greaves, scale vambraces, plate vambraces, gauntlets, chain shirt, chain hauberk, double chain mail, full chain shirt, augmented hauberk, chain lorica, chain helm, full chain helm, chain tasset, chain aventail, chain greaves, chain vambraces, mail gloves.
POUR
POUR [part|half|most|all] {container} POUR [part|half|most|all] {container} IN {container}
[part|half|most|all] is optional and defaults to all PART equals one part HALF is half the contents MOST is three quarters the contents ALL if all of the contents
POUT
You pout.
PRACTICE
Syntax: PRACTICE <sing|stretch|area>
PRACTICE AREA
You look around for a comfortable spot to settle in before practice.
PRACTICE PARCHED
BARD ONLY:
You briefly run a few vocal scales to warm up -- feels like a good drink is in order!
PRACTICE SING
You clear your voice repeatedly. You think you sound pretty good.
PRACTICE SING
You clear your voice repeatedly. You think you sound pretty good.
PRACTICE STRETCH
You gently crack your knuckles while taking a deep breath, readying yourself.
PRAISE
You mumble a word of general praise.
PRAISE (PERSON)
You praise Denwyn's efforts, supporting him with your approval.
PRAISE (SELF)
You give yourself a well deserved pat on the back.
PRAY
You kneel down and begin to pray.
PRAY (as a Cleric)
Quietly touching your lips with the tips of your fingers as you kneel, you make the cleric's sign with your hand.
NOTE: This may have different effects in different locations. ;)
PREACH
You can preach by using the PREACH command followed by your sermon. Separate each line with a semicolon. For example:
PREACH Tamsine is the Goddess of Hearth;She is the sweet lady of blessings...
PREDICT
Moon Mage only
PREDICT allows a Moon Mage to access his basic prediction abilities once he has gathered portents through either OBSERVE (skill predictions) or STUDY (event predictions). Advanced, tool-based skill predictions rely on the ALIGN verb.
PREDICT <emote> <text>
Allows a Moon Mage to craft his own words of prophecy, similar to the RECITE or SING verbs. Emotes are optional and include: /cheerfully /coldly /cryptically /darkly /dreamily /drunkenly /enigmatically /happily /harshly /hauntingly /hesitantly /hollowly /loudly /mockingly /morbidly /mysteriously /mystifyingly /rudely /softly /teasingly /vaguely /venomously /warmly /wonderingly
PREDICT EVENT <player>
Allows a Moon Mage to do an event prediction upon the target (if the target is omitted, the predictor will predict on himself).
Allows a Moon Mage to do a basic skill prediction upon the target (which may also be himself). Basic, vision-based predictions may only target whole skillsets rather than specific skills, but do not require the use of costly and fragile divination tools.
PREDICT WEATHER
Allows a Moon Mage to predict what the weather will be like in the near future. Does not require any observations to use.
PREEN
You preen!
PREMIUM
PLAYER USAGE:
FREQUENTLY ASKED QUESTIONS: PREMIUM <number> - displays that option. Current options:
1 - Who do I contact for questions about Premium? 2 - What do I get as a Premium customer? 3 - Where are the meeting portals? 4 - What are the guidelines for Premium meetings? 5 - Where are the Premium Facilities? (Clubs, Banking, and Forge) 6 - Where are the Premium Hunting Areas? 7 - What are LTBs? 8 - Information about premium contests. 9 - What is the "Standard Merchant Contract"? 10 - How long have I been a Premium Customer?
PREPARE
Prepare a spell by name or abbreviation followed by a numerical amount. For example, PREPARE FIRE SHARD 1, or PREP FI SHA 1, or PREP FS 1. Use the SPELLS verb to see what spells you know.
You are also able to use different messaging when preparing a spell.
PREPARE /CLEAR
Clears your currently set messaging. Note that you can not erase your default settings. Using this will *erase* your chosen special prep message.
PREPARE /DEFAULT
Toggles 'off' or 'on' your default prep messaging.
PREPARE /HIDE
Allows you to try and hide your preparing messaging from others.
PREPARE /LIST
Lists out all available messaging you can use. You can have up to three special preps, not counting your default.
PREPARE /SHIFT
Toggles through your available messaging.
PROCRASTINATE
You see:
You realize there are some important matters you should tend to . . . later.
Room sees:
Solomon looks thoughtful for a moment, then shrugs.
PROTECT COIN Displays the maximum number of coins you can protect.
PROTECT COIN STOP Stop protecting all coins and return them to your coin purse.
ASSESS PROTECT Display Paladin protection status in current room.
PUCKER
You pucker your lips.
PULL
Used to PULL an item or person.
PULL (SELF)
If you have hair:
You pull your hair.
If you have no hair:
You rub your scalp in agitation.
PULL (person)
You pull Callave towards you!
PUMMEL
A powerful attack which uses the haft or pommel of a weapon to strike your target:
Driving in like an adept combatant, you slam a hammer haft at a goblin. A goblin attempts to evade, failing miserably. The haft lands an apocalyptic strike (So that's what it felt like when Grazhir shattered!) that explodes the chest in a shower of blood and splintered ribs. A goblin collapses to the ground, shuddering and moaning until it ceases all movement.
PUNCH
A combat move used while BRAWLING:
You punch your fist at a goblin's abdomen, blasting it with an overwhelming strike that knocks it down and out with a blow to the nether regions (Total loss of bowel control accompanies a twitching death!). A goblin is stunned senseless! A goblin collapses to the ground, shuddering and moaning until it ceases all movement.
PUNISH
Used to (safely and harmlessly) PUNISH a target:
You thrash Denwyn soundly.
PURR
Depending on your race, PURR allows you to express your contentment.
PUSH
Allows you to PUSH a person or object.
NOTE: PUSHing certain items may have special results in certain situations.
PUSH (PERSON)
You push at Denwyn, to no avail.
PUSH (SELF)
You twitch.
PUT
Used to PUT an object on, under, in, or behind another object, if possible.