Your cookie preferences

Play.net wants to deliver the best experience to you. This website uses cookies. By clicking 'I agree' you agree to the Terms of Service and settings below. We process your personal data in accordance with the Privacy policy.

Cookies are small text files with information stored on your device, i.e. your computer, mobile phone, tablet, etc., when you visit a website. A cookie will typically contain the name of the site that the cookie came from, how long the cookie will be stored and a number (usually a randomly generated unique number). Cookies are used to make websites work more effectively but also to provide certain information to the owner of a website. Cookies make it possible to distinguish different users from each other, which can give each user a more personalized and positive experience of the website.


Your privacy and cookie settingsEdit





play.net >> DragonRealms
play.net SIGN UP FOR FREE! | MEMBER LOGIN · LOGIN HELP 
HOME MY ACCOUNT GAMES STORE WIKI HELP

Balance: (Login to see)


News
Forums
Platinum
Premium
The Fallen
Box Office
Downloads
Policies

Command Compendium

ABCDEFGHIJKLMNO
PQRSTUVWXYZAll Commands

"W" Commands

WAIL WAIT WAKE WARN
WATCH WAVE WEALTH WEAR
WEAVE WEDDING WEEP WHEEZE
WHIMPER WHINE WHIRLWIND WHISPER
WHISTLE WHO WIELD WINCE
WINK WIPE WISDOM WITHDRAW
WOBBLE WRING WRITE

WAIL
You begin an eerie, warbling wail of despair.
WAIL (person) You look at Callave and let out an eerie, warbling wail of despair.

WAIT
Time drags on by...
WAIT (PERSON) You see:

Time drags on by...

Target sees:

Solomon seems to be waiting for you.
WAIT (SELF) You see:

Time drags on by...

Room sees:

Solomon seems to be waiting for inspiration.

WAKE
You rub your eyes.

Also can be used in some cases to WAKE yourself if you've been put to sleep.

WARN
Usage: WARN <player | object | creature>
or
WARN <player> [of <COMBAT | HARASSMENT | INTERACTION>]

In the first case, the verb is simply messaging, with no functionality.

When this method is employed, an OOC message will be sent to the player, privately letting them know your feelings, to clear up any possible doubt about where you both stand. Records are kept of all communications issued and received, as well as whether they were acknowledged or declined, as applicable.

COMBAT
Suitable for roleplayed conflicts where it is to the players' advantage to have consent on record. The receiving player will have an opportunity to acknowledge the warning so that any potential conflict can be settled to both parties' satisfaction. Note that the agreement terminates once either player dies or one hour has passed.

HARASSMENT
Suitable when someone's actions have transgressed beyond the boundaries of acceptable, normal roleplay and are disrupting your enjoyment of the game. This should not be used lightly. You will be expected to behave yourself as well as the person to whom you issued such a statement.

INTERACTION
Suitable for expressing to the other party that you wish to have NO INTERACTION WHATSOEVER with them. This option should not be used unless you are willing to remove yourself from the presence of the person to whom you issue it. Upon issuance, both players should immediately go their separate ways and cease all interaction with each other, including (but not limited to) conversations regarding the other player with third parties (besides staff members).

Note that in all cases, this verb is simply for improved communication. Policy and handling of situations remains unchanged, and under no circumstances should the WARN verb be viewed as an excuse or license to take matters into your own hands, should the other party ignore your wishes. As always, your best course of action in such a situation is to place an ASSIST and speak with a GameHost.
WARN (PLAYER) COMBAT You see:

You let Denwyn know that the two of you might engage in CvC combat soon. Although your warning has been logged, you should wait for his response before taking any action.

Target sees:

Solomon is letting you know that if your interaction continues in this manner, he considers it likely that the two of you will be engaging in CvC (Character vs Character) combat in the near future.
If you are willing to enter
CvC combat with Solomon, type: ACKNOWLEDGE WARNING.
If you would rather keep it peaceful, type: DECLINE WARNING.
YOUR RESPONSE WILL BE LOGGED.
WARN (PLAYER) HARASSMENT You see:

You inform Solomon that you consider his current actions to be harassment.

Target sees:

Denwyn is informing you that he considers your character's current behavior to be harassment.
WARN (PLAYER) INTERACTION You see:

You inform Solomon that you wish no further interaction with him. Having done this, you realize that the two of you should move to separate areas, so as not to escalate the conflict.

Target sees:

Denwyn is informing you that he wishes to have no further interaction with you OF ANY KIND! He desires that the two of you go your separate ways and have no further contact.

WATCH
This activates a character's ability to keep an eye on something for a period of time.
WATCH (PERSON) You see:

You begin to watch Denwyn closely.


Target sees:

You notice Solomon carefully watching you.

WAVE
You wave.
WAVE (item) You wave your broadsword around.
WAVE (person) You wave at Callave.
WAVE (self) You fan yourself.

WEALTH
Used to get a listing of how much money you have, as well as how much debt you owe!


You owe 1112 copper Kronars to the Principality of Zoluren.

You have:
1 copper Kronars.
2 gold, 3 silver, 6 bronze, and 4 copper Lirums.
7 silver, 9 bronze, and 3 copper Dokoras.
WEALTH (currency type) You can also list ONLY how much of one currency type you have.


>WEALTH KRONAR
You owe 1112 copper Kronars to the Principality of Zoluren.

You have:
1 copper Kronars.

WEAR
Used to WEAR an item!

>wear quiver
You attach a charred Halfling skin quiver to your belt.

WEAVE
A Combat move, used while BRAWLing to improve position and balance.


You weave back and forth in a dance-like motion, drawing your opponent's attention away from the fight.
Roundtime: 3 sec.

WEDDING
The WEDDING verb lists out important information about...WEDDINGS!


USAGE:

WEDDING LIST - Lists all upcoming weddings.
WEDDING REGISTER #|HELP - Allows you to register for an available
wedding. HELP displays instructions.
WEDDING DATES - Lists available dates wedding dates.
WEDDING INFO <#> - Displays information about a particular wedding.
WEDDING NOTIFY - Select this option if you wish to be notified
when new weddings are added to the list of
available weddings (or to remove yourself from
the notification list).
WEDDING HELP - Provides help with the wedding system.

WEEP
A tear runs down your face.
WEEP (person) You look at Callave and start to weep softly.

WHEEZE
You wheeze, trying to catch your breath.

WHIMPER
You whimper.

WHINE
You whine and complain, probably annoying anyone within earshot.

WHIRLWIND
Whirlwind is a Barbarian-only attack that will attempt to strike everything within range of the attacker's weapon.

Syntax:

WHIRLWIND

The ability is not circle based but skill and stat based. To perform this attack you must be holding a melee or pole weapon in your right hand, meet a minimum skill requirement (in the weapon type you're wielding), and also meet a minimum agility requirement. You may also utilize the RP aspect of this verb by typing 'WHIRLWIND SILLY'.


You swing your scimitar with wild abandon, weaving it through the air in a flurry of blows that are nearly impossible to count. You channel the momentum with surreal skill and grace.

Roundtime: 4 sec.

WHISPER
USAGE: WHISPER (VISIBLE) (GROUP|PERSON|NPC) <message>


Note: WHISPER VISIBLE will allow everyone in the room to see you WHISPER to someone, but they cannot hear what you are whispering.

WHISTLE
You whistle a merry tune.
WHISTLE (if you're a Bard) Bards may whistle in unique ways!
Usage:
WHISTLE <EMOTE> Whistling with a variety of themes.
WHISTLE <EMOTE> TO <PERSON> Whistling to fellow players with those same themes.
Emotes: appreciative haunting mournful romantic
cheerful longing nervous shrill
coy loud nonchalant teasing
excited meek off-key tuneless
happily mischievous playful urgent
halting mocking quiet wistful
innocent

WHISTLE TO <BARD> Special whistles to catch someone's attention.
WHISTLE <SONG> Whistling for memorized non-magical songs.
WHISTLE <PERSON> Whistling to another adventurer.
WHISTLE (person) You whistle at Callave.
WHISTLE (self) You whistle low.

WHO
Used to see how many people are online and WHO is on-duty.


Active Players: 9427
Type WHO FULL to get a list of active players

Staff on duty:
Lyda

WIELD
Syntax:

WIELD [WEAPON] to default to an empty hand.
WIELD (LEFT|RIGHT) [WEAPON] -- Specifies hand to draw to.

If you're wearing the container the weapon is in, type:

WIELD [WEAPON] -- To draw a weapon in your right hand by default.
WIELD (LEFT|RIGHT) [WEAPON] -- To draw a weapon to the hand you specify.

To specify a specific container to draw a weapon from, type:

WIELD (LEFT|RIGHT) [WEAPON] IN (MY) [CONTAINER]

Note: WIELD and SHEATHE verbs work in tandem to track the container the weapon was drawn from. For full SHEATHE functionability use WIELD to ready your weapon.

WINCE
You wince.

WINK
You wink.
WINK (person) You wink at Callave.
WINK (person) BEHIND ME You look over your shoulder and wink at Callave.
WINK (self) A nervous tic starts up around your eye.
WINK (self) BEHIND ME You look nervously over your shoulder.

WIPE
WIPE USAGE:
WIPE <eyes|nose|mouth|cheek|ears|forehead|hands|arms|feet>
WIPE <instrument> with <cloth|towel>
WIPE <location> Valid Locations:

<eyes> You wipe one of your eyes.

<nose> You wipe your nose.

<mouth> You wipe your mouth.

<cheek> You rub your cheek

<ears> You rub one of your ears.

<forehead> You wipe your forehead.

<hands> You scrub your hands together.

<arms> You rub your arms.

<feet> You scuff your feet against the ground.

WISDOM
Your base Wisdom is forty-three(43).
It will cost you 129 TDPs to raise your Wisdom from 43 to 44.
Wisdom increases the speed at which your experience turns into real ranks, among other things.
Use INFO to view all your statistics at once.

WITHDRAW
You must be at a bank teller's window to withdraw money.

>withdraw 1 cop kro
The clerk counts out 1 copper Kronars and hands them over, making a notation in her ledger.

WOBBLE
You feel a bit weak in the knees and find yourself wobbling.

WRING
Wring what?
WRING (person) Yeah, you just wanna wring their necks sometimes, doncha?
WRING HANDS You wring your hands nervously
WRING TOWEL You wring a fluffy blue towel, knotting it into a ball.

WRITE
When used on a suitable writing surface, the WRITE verb allows you to WRITE on something.

ABCDEFGHIJKLM
NOPQRSTUVWXYZAll Commands

 


Rated E: Everyone Interactive -- The content of this site may change due to interactive exchanges.  Mild Violence.

Go Play!